using UnityEngine;
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using System.Collections;
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public class impactSFX_fence : MonoBehaviour {
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private AudioSource source;
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public AudioClip sfxImpFence;
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private float volLowRange = 0.5f; // Volume Low Range
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private float volHighRange = 1.0f; // Volume High Range
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private float pitchLowRange = 0.75f; // Pitch Low Range
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private float pitchHighRange = 1.0f; // Pitch High Range
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private float pitchDefault = 1.0f; // Pitch Default Value
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// FUNCTION: Find Audio Source component (attached to Player Avatar Object)
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void Awake(){
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source = GetComponent<AudioSource> ();
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}
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void PlayImpFence(){
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source.pitch = Random.Range (pitchLowRange, pitchHighRange);
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source.PlayOneShot (sfxImpFence,0.3f);
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}
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void OnCollisionEnter(Collision col){
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PlayImpFence ();
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}
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// // Use this for initialization
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// void Start () {
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//
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// }
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//
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// // Update is called once per frame
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// void Update () {
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//
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// }
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}
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