using UnityEngine;
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using System.Collections;
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public class impactSFX_crate : MonoBehaviour {
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private AudioSource source;
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public AudioClip sfxImpCrate;
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private float volLowRange = 0.5f; // Volume Low Range
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private float volHighRange = 1.0f; // Volume High Range
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private float pitchLowRange = 0.50f; // Pitch Low Range
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private float pitchHighRange = 1.0f; // Pitch High Range
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private float pitchDefault = 1.0f; // Pitch Default Value
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private float lastHitTime = 0.0f;
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private float waitTime = 0.5f;
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// FUNCTION: Find Audio Source component (attached to Player Avatar Object)
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void Awake(){
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source = GetComponent<AudioSource> ();
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}
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void PlayImpCrate(){
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if (Time.time > lastHitTime + waitTime) {
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lastHitTime = Time.time;
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source.pitch = Random.Range (pitchLowRange, pitchHighRange);
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source.PlayOneShot (sfxImpCrate, 0.90f);
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}
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}
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void OnCollisionEnter(Collision col){
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PlayImpCrate ();
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}
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// // Use this for initialization
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// void Start () {
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//
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// }
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//
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// // Update is called once per frame
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// void Update () {
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//
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// }
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}
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