using UnityEngine;
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using System.Collections;
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public class MagnetEffect : MonoBehaviour {
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public GameObject magnetTipObject; // Object for placing Magnet Ray
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// SELF-NOTE: You will need to connect this script to the player controls
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// in order to make use of the ShootRay() function.
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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// FUNCTION: Shoot Magnet Ray
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void ShootRay(){
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RaycastHit hit;
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if(Physics.Raycast(magnetTipObject.transform.position, magnetTipObject.transform.forward, out hit)){
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if(hit.collider.tag == "moveable"){
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print ("Magnet Laser hit the object : " + hit.collider.gameObject.name);
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}
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}
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}
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}
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