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PROJECT JUNKER
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======================================
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TEXT FILE LAST UPDATE: 31.8.2015
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==========================================================================
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> TEXTURES
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==========================================================================
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> All textures should be exported as .PNG files.
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(PNG is a lossless image format which will ensure quality)
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> When creating UV Maps for textures, ensure the file size (width and height)
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follows binary values.
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(i.e. 1024, 2048, 4096 etc.)
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> Ensure some extra paint is added on the edges of the UV Map when
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developing textures.
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> All textures should use the following naming convention:
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"txtr_XX.png" where "XX" is the name of the object.
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E.g. "txtr_pull_brother.png"
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E.g. "txtr_shack.png"
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