17 lines
436 B

using System;
using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;
[RequireComponent(typeof (GUITexture))]
public class ForcedReset : MonoBehaviour
{
private void Update()
{
// if we have forced a reset ...
if (CrossPlatformInputManager.GetButtonDown("ResetObject"))
{
//... reload the scene
Application.LoadLevelAsync(Application.loadedLevelName);
}
}
}