using UnityEngine;
|
|
using System.Collections;
|
|
|
|
public class playerFollow : MonoBehaviour {
|
|
|
|
public GameObject target;
|
|
public float minDistance = 4;
|
|
public bool active;
|
|
|
|
private bool follow = false;
|
|
private Rigidbody rigidbody;
|
|
private thirdPersonController playerController;
|
|
|
|
// Use this for initialization
|
|
void Start () {
|
|
rigidbody = GetComponent<Rigidbody> ();
|
|
playerController = GetComponent<thirdPersonController> ();
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update () {
|
|
|
|
if (Input.GetButtonDown ("follow")&& !active)
|
|
follow = !follow;
|
|
if (Input.GetButtonDown ("playerSwap")) {
|
|
active = !active;
|
|
follow = false;
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
void FixedUpdate(){
|
|
if (follow)
|
|
followPlayer ();
|
|
}
|
|
|
|
|
|
|
|
private void followPlayer(){
|
|
|
|
Vector3 lookAtTarget = target.transform.position;
|
|
lookAtTarget.y = transform.position.y;
|
|
transform.LookAt (lookAtTarget);
|
|
|
|
if (minDistance < Vector3.Distance (target.transform.position, transform.position)) {
|
|
Vector3 direction = target.transform.position;
|
|
direction.y = transform.position.y;
|
|
direction -= transform.position;
|
|
|
|
direction.Normalize ();
|
|
|
|
rigidbody.AddForce (direction * playerController.movementSpeed * Time.deltaTime);
|
|
} else {
|
|
playerController.applyGrip ();
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|