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using UnityEngine;
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using System.Collections;
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public class maxHeight : MonoBehaviour {
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private float height;
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// Use this for initialization
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void Start () {
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height = transform.position.y;
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}
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// Update is called once per frame
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void FixedUpdate () {
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if (transform.position.y > height) {
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Vector3 pos = transform.position;
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pos.y = height;
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transform.position = pos;
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}
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}
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}
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