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using UnityEngine;
using System.Collections;
public class maxHeight : MonoBehaviour {
private float height;
// Use this for initialization
void Start () {
height = transform.position.y;
}
// Update is called once per frame
void FixedUpdate () {
if (transform.position.y > height) {
Vector3 pos = transform.position;
pos.y = height;
transform.position = pos;
}
}
}