using UnityEngine;
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using System.Collections;
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public class fpsCounter : MonoBehaviour
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{
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float deltaTime = 0.0f;
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void Update()
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{
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deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
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}
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void OnGUI()
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{
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int w = Screen.width, h = Screen.height;
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GUIStyle style = new GUIStyle();
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Rect rect = new Rect(0, 0, w, h * 2 / 100);
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style.alignment = TextAnchor.UpperLeft;
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style.fontSize = h * 2 / 100;
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style.normal.textColor = new Color (0.0f, 0.0f, 0.5f, 1.0f);
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float msec = deltaTime * 1000.0f;
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float fps = 1.0f / deltaTime;
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string text = string.Format("{0:0.0} ms ({1:0.} fps)", msec, fps);
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GUI.Label(rect, text, style);
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}
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}
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