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using UnityEngine;
using System.Collections;
public class checkpoint : MonoBehaviour {
public GameObject respawnPoint;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnTriggerStay(Collider other) {
if (other.tag == "Player") {
other.transform.position = respawnPoint.transform.position;
}
}
}