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using System;
using UnityEngine;
namespace UnityStandardAssets.Utility
{
public class CameraRefocus
{
public Camera Camera;
public Vector3 Lookatpoint;
public Transform Parent;
private Vector3 m_OrigCameraPos;
private bool m_Refocus;
public CameraRefocus(Camera camera, Transform parent, Vector3 origCameraPos)
{
m_OrigCameraPos = origCameraPos;
Camera = camera;
Parent = parent;
}
public void ChangeCamera(Camera camera)
{
Camera = camera;
}
public void ChangeParent(Transform parent)
{
Parent = parent;
}
public void GetFocusPoint()
{
RaycastHit hitInfo;
if (Physics.Raycast(Parent.transform.position + m_OrigCameraPos, Parent.transform.forward, out hitInfo,
100f))
{
Lookatpoint = hitInfo.point;
m_Refocus = true;
return;
}
m_Refocus = false;
}
public void SetFocusPoint()
{
if (m_Refocus)
{
Camera.transform.LookAt(Lookatpoint);
}
}
}
}