using System;
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using UnityEngine;
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namespace UnityStandardAssets.Effects
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{
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public class ExtinguishableParticleSystem : MonoBehaviour
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{
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public float multiplier = 1;
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private ParticleSystem[] m_Systems;
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private void Start()
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{
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m_Systems = GetComponentsInChildren<ParticleSystem>();
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}
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public void Extinguish()
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{
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foreach (var system in m_Systems)
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{
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system.enableEmission = false;
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}
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}
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}
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}
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