using UnityEngine;
using System.Collections;

public class checkpoint : MonoBehaviour {

	public GameObject respawnPoint;

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}

	void OnTriggerStay(Collider other) {
		if (other.tag == "Player") {
			other.transform.position = respawnPoint.transform.position;
		}
	}


}