using UnityEngine;
using System.Collections;

public class fence : MonoBehaviour {

	private Rigidbody rigidbody;

	// Use this for initialization
	void Start () {

		rigidbody = GetComponent<Rigidbody> ();
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}

	void OnCollisionEnter(Collision collision) {
		if (collision.transform.tag == "moveable") {
			rigidbody.isKinematic = false;
			/*
			ContactPoint contact = collision.contacts[0];
			Vector3 push = transform.position - contact.point;
			push.Normalize();

			Debug.Log("fence: " + push);
			rigidbody.AddForceAtPosition(push*1000, contact.point);
			*/
		}
	}
}