using UnityEngine;
using System.Collections;

public class menuController : MonoBehaviour {
	public GameObject settings;
	public GameObject credits;


	// Use this for initialization
	void Start () {

	
	}
	
	// Update is called once per frame
	void Update () {
	
	}

	public void startNewGame(string level){
		Application.LoadLevel (level);
	}

	public void exitGame(){
		Application.Quit ();
	}

	public void openPanel(string Str_panel){
		settings.SetActive (false);
		credits.SetActive (false);

		if (Str_panel == "settings")
			settings.SetActive (true);
		if (Str_panel == "credits")
			credits.SetActive (true);
	}

	public void closePanel(){
		openPanel ("None");
	}
	
}