====================================== PROJECT JUNKER ====================================== TEXT FILE LAST UPDATE: 31.8.2015 ========================================================================== > TEXTURES ========================================================================== > All textures should be exported as .PNG files. (PNG is a lossless image format which will ensure quality) > When creating UV Maps for textures, ensure the file size (width and height) follows binary values. (i.e. 1024, 2048, 4096 etc.) > Ensure some extra paint is added on the edges of the UV Map when developing textures. > All textures should use the following naming convention: "txtr_XX.png" where "XX" is the name of the object. E.g. "txtr_pull_brother.png" E.g. "txtr_shack.png"