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@ -17,6 +17,8 @@ public class thirdPersonController : MonoBehaviour { |
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public float cameraSpeedX = 250.0f; |
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public float cameraSpeedX = 250.0f; |
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public float cameraSpeedY = 120.0f; |
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public float cameraSpeedY = 120.0f; |
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public float cameraDistance = 10.0f; |
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public float cameraDistance = 10.0f; |
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public float maxY = 80; |
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public float minY = -20; |
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public bool active = true; |
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public bool active = true; |
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public float movementSpeed; |
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public float movementSpeed; |
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@ -118,6 +120,9 @@ public class thirdPersonController : MonoBehaviour { |
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cameraX += Input.GetAxis (CAMERA_INPUT_X) * cameraSpeedX * 0.02f; |
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cameraX += Input.GetAxis (CAMERA_INPUT_X) * cameraSpeedX * 0.02f; |
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cameraY += Input.GetAxis (CAMERA_INPUT_Y) * cameraSpeedY * 0.02f; |
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cameraY += Input.GetAxis (CAMERA_INPUT_Y) * cameraSpeedY * 0.02f; |
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} |
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} |
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cameraY = ClampAngle (cameraY, minY, maxY); |
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Quaternion cameraRotation = Quaternion.Euler (cameraY, cameraX, 0.0f); |
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Quaternion cameraRotation = Quaternion.Euler (cameraY, cameraX, 0.0f); |
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Vector3 cameraPosition = cameraRotation * new Vector3(0.0f, 0.0f, -cameraDistance) + cameraCentre.transform.position; |
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Vector3 cameraPosition = cameraRotation * new Vector3(0.0f, 0.0f, -cameraDistance) + cameraCentre.transform.position; |
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@ -194,10 +199,13 @@ public class thirdPersonController : MonoBehaviour { |
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curCollider = col.collider; |
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curCollider = col.collider; |
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} |
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} |
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//void onCollisionExit(Collision col){
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// if (curCollider == col.collider)
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// curCollider = null;
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//}
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private static float ClampAngle (float angle, float min, float max) { |
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if (angle < -360) |
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angle += 360; |
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if (angle > 360) |
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angle -= 360; |
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return Mathf.Clamp (angle, min, max); |
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} |
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} |
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} |