Browse Source

Added Unity project.

master
Joshua Reason 9 years ago
parent
commit
999c544933
88 changed files with 2330 additions and 0 deletions
  1. +9
    -0
      unity_Project/Assets/0bjects.meta
  2. BIN
      unity_Project/Assets/0bjects/Character_new_08.fbx
  3. +491
    -0
      unity_Project/Assets/0bjects/Character_new_08.fbx.meta
  4. +9
    -0
      unity_Project/Assets/0bjects/Materials.meta
  5. BIN
      unity_Project/Assets/0bjects/Materials/lambert1.mat
  6. +8
    -0
      unity_Project/Assets/0bjects/Materials/lambert1.mat.meta
  7. +9
    -0
      unity_Project/Assets/0bjects/Textures.meta
  8. BIN
      unity_Project/Assets/0bjects/Textures/Character_texture_2048_WiP_01_FLAT.jpg
  9. +55
    -0
      unity_Project/Assets/0bjects/Textures/Character_texture_2048_WiP_01_FLAT.jpg.meta
  10. BIN
      unity_Project/Assets/0bjects/scaffold_object_TEST.fbx
  11. +551
    -0
      unity_Project/Assets/0bjects/scaffold_object_TEST.fbx.meta
  12. +5
    -0
      unity_Project/Assets/Materials.meta
  13. BIN
      unity_Project/Assets/Materials/Blue.mat
  14. +4
    -0
      unity_Project/Assets/Materials/Blue.mat.meta
  15. BIN
      unity_Project/Assets/Materials/Green.mat
  16. +4
    -0
      unity_Project/Assets/Materials/Green.mat.meta
  17. BIN
      unity_Project/Assets/Materials/Orange.mat
  18. +4
    -0
      unity_Project/Assets/Materials/Orange.mat.meta
  19. BIN
      unity_Project/Assets/Materials/Purple.mat
  20. +4
    -0
      unity_Project/Assets/Materials/Purple.mat.meta
  21. BIN
      unity_Project/Assets/New Terrain.asset
  22. +4
    -0
      unity_Project/Assets/New Terrain.asset.meta
  23. +5
    -0
      unity_Project/Assets/Scripts.meta
  24. +28
    -0
      unity_Project/Assets/Scripts/fpsCounter.cs
  25. +12
    -0
      unity_Project/Assets/Scripts/fpsCounter.cs.meta
  26. +63
    -0
      unity_Project/Assets/Scripts/gravityWell.cs
  27. +8
    -0
      unity_Project/Assets/Scripts/gravityWell.cs.meta
  28. +203
    -0
      unity_Project/Assets/Scripts/magnetGun.cs
  29. +8
    -0
      unity_Project/Assets/Scripts/magnetGun.cs.meta
  30. +159
    -0
      unity_Project/Assets/Scripts/sceneController.cs
  31. +12
    -0
      unity_Project/Assets/Scripts/sceneController.cs.meta
  32. +76
    -0
      unity_Project/Assets/Scripts/thirdPersonController.cs
  33. +8
    -0
      unity_Project/Assets/Scripts/thirdPersonController.cs.meta
  34. +5
    -0
      unity_Project/Assets/Standard Assets.meta
  35. +6
    -0
      unity_Project/Assets/Standard Assets/Effects.meta
  36. +6
    -0
      unity_Project/Assets/Standard Assets/Effects/ToonShading.meta
  37. +6
    -0
      unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials.meta
  38. BIN
      unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials/ToonBasic.mat
  39. +5
    -0
      unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials/ToonBasic.mat.meta
  40. BIN
      unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials/ToonBasicOutline.mat
  41. +5
    -0
      unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials/ToonBasicOutline.mat.meta
  42. +80
    -0
      unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials/ToonLit.mat
  43. +5
    -0
      unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials/ToonLit.mat.meta
  44. BIN
      unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials/ToonLitOutline.mat
  45. +5
    -0
      unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials/ToonLitOutline.mat.meta
  46. +6
    -0
      unity_Project/Assets/Standard Assets/Effects/ToonShading/Shaders.meta
  47. +63
    -0
      unity_Project/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonBasic.shader
  48. +6
    -0
      unity_Project/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonBasic.shader.meta
  49. +66
    -0
      unity_Project/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonBasicOutline.shader
  50. +6
    -0
      unity_Project/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonBasicOutline.shader.meta
  51. +53
    -0
      unity_Project/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonLit.shader
  52. +6
    -0
      unity_Project/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonLit.shader.meta
  53. +17
    -0
      unity_Project/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonLitOutline.shader
  54. +6
    -0
      unity_Project/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonLitOutline.shader.meta
  55. +6
    -0
      unity_Project/Assets/Standard Assets/Effects/ToonShading/Textures.meta
  56. BIN
      unity_Project/Assets/Standard Assets/Effects/ToonShading/Textures/ToonLit.psd
  57. +53
    -0
      unity_Project/Assets/Standard Assets/Effects/ToonShading/Textures/ToonLit.psd.meta
  58. BIN
      unity_Project/Assets/Standard Assets/Effects/ToonShading/Textures/UtilToonGradient.png
  59. +52
    -0
      unity_Project/Assets/Standard Assets/Effects/ToonShading/Textures/UtilToonGradient.png.meta
  60. +5
    -0
      unity_Project/Assets/Standard Assets/Scripts.meta
  61. +5
    -0
      unity_Project/Assets/Standard Assets/Scripts/Camera Scripts.meta
  62. +46
    -0
      unity_Project/Assets/Standard Assets/Scripts/Camera Scripts/MouseOrbit.js
  63. +8
    -0
      unity_Project/Assets/Standard Assets/Scripts/Camera Scripts/MouseOrbit.js.meta
  64. +5
    -0
      unity_Project/Assets/_Scenes.meta
  65. BIN
      unity_Project/Assets/_Scenes/ScafoldingTest.unity
  66. +8
    -0
      unity_Project/Assets/_Scenes/ScafoldingTest.unity.meta
  67. BIN
      unity_Project/Assets/_Scenes/SplitScreenTest.unity
  68. +4
    -0
      unity_Project/Assets/_Scenes/SplitScreenTest.unity.meta
  69. +20
    -0
      unity_Project/Assets/itemdefinition.cs
  70. +8
    -0
      unity_Project/Assets/itemdefinition.cs.meta
  71. +9
    -0
      unity_Project/Assets/prefabs.meta
  72. BIN
      unity_Project/Assets/prefabs/Players.prefab
  73. +8
    -0
      unity_Project/Assets/prefabs/Players.prefab.meta
  74. BIN
      unity_Project/ProjectSettings/AudioManager.asset
  75. BIN
      unity_Project/ProjectSettings/DynamicsManager.asset
  76. BIN
      unity_Project/ProjectSettings/EditorBuildSettings.asset
  77. BIN
      unity_Project/ProjectSettings/EditorSettings.asset
  78. BIN
      unity_Project/ProjectSettings/GraphicsSettings.asset
  79. BIN
      unity_Project/ProjectSettings/InputManager.asset
  80. BIN
      unity_Project/ProjectSettings/NavMeshAreas.asset
  81. BIN
      unity_Project/ProjectSettings/NavMeshLayers.asset
  82. BIN
      unity_Project/ProjectSettings/NetworkManager.asset
  83. BIN
      unity_Project/ProjectSettings/Physics2DSettings.asset
  84. BIN
      unity_Project/ProjectSettings/ProjectSettings.asset
  85. +2
    -0
      unity_Project/ProjectSettings/ProjectVersion.txt
  86. BIN
      unity_Project/ProjectSettings/QualitySettings.asset
  87. BIN
      unity_Project/ProjectSettings/TagManager.asset
  88. BIN
      unity_Project/ProjectSettings/TimeManager.asset

+ 9
- 0
unity_Project/Assets/0bjects.meta View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 50f27c6c382be174ca4fc068fe431f18
folderAsset: yes
timeCreated: 1440682002
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

BIN
unity_Project/Assets/0bjects/Character_new_08.fbx View File


+ 491
- 0
unity_Project/Assets/0bjects/Character_new_08.fbx.meta View File

@ -0,0 +1,491 @@
fileFormatVersion: 2
guid: 9d88260a593c8234db8ee5d75dd8477e
timeCreated: 1440727897
licenseType: Free
ModelImporter:
serializedVersion: 18
fileIDToRecycleName:
100000: //RootNode
100002: Character_new_08:Character_new_06:_End:group1
100004: Character_new_08:Character_new_06:_End:head_all
100006: Character_new_08:Character_new_06:Belt
100008: Character_new_08:Character_new_06:body1
100010: Character_new_08:Character_new_06:body2
100012: Character_new_08:Character_new_06:Character_new_06:polySurface13
100014: Character_new_08:Character_new_06:Character_new_06:polySurface31
100016: Character_new_08:Character_new_06:Character_new_06:polySurface50
100018: Character_new_08:Character_new_06:Character_new_06:R_Shoe
100020: Character_new_08:Character_new_06:Character_new_06:transform1
100022: Character_new_08:Character_new_06:Character_new_06:transform10
100024: Character_new_08:Character_new_06:Character_new_06:transform11
100026: Character_new_08:Character_new_06:Character_new_06:transform12
100028: Character_new_08:Character_new_06:Character_new_06:transform13
100030: Character_new_08:Character_new_06:Character_new_06:transform14
100032: Character_new_08:Character_new_06:Character_new_06:transform15
100034: Character_new_08:Character_new_06:Character_new_06:transform16
100036: Character_new_08:Character_new_06:Character_new_06:transform17
100038: Character_new_08:Character_new_06:Character_new_06:transform18
100040: Character_new_08:Character_new_06:Character_new_06:transform19
100042: Character_new_08:Character_new_06:Character_new_06:transform2
100044: Character_new_08:Character_new_06:Character_new_06:transform20
100046: Character_new_08:Character_new_06:Character_new_06:transform21
100048: Character_new_08:Character_new_06:Character_new_06:transform22
100050: Character_new_08:Character_new_06:Character_new_06:transform23
100052: Character_new_08:Character_new_06:Character_new_06:transform24
100054: Character_new_08:Character_new_06:Character_new_06:transform25
100056: Character_new_08:Character_new_06:Character_new_06:transform26
100058: Character_new_08:Character_new_06:Character_new_06:transform27
100060: Character_new_08:Character_new_06:Character_new_06:transform28
100062: Character_new_08:Character_new_06:Character_new_06:transform29
100064: Character_new_08:Character_new_06:Character_new_06:transform3
100066: Character_new_08:Character_new_06:Character_new_06:transform30
100068: Character_new_08:Character_new_06:Character_new_06:transform31
100070: Character_new_08:Character_new_06:Character_new_06:transform32
100072: Character_new_08:Character_new_06:Character_new_06:transform33
100074: Character_new_08:Character_new_06:Character_new_06:transform34
100076: Character_new_08:Character_new_06:Character_new_06:transform35
100078: Character_new_08:Character_new_06:Character_new_06:transform36
100080: Character_new_08:Character_new_06:Character_new_06:transform37
100082: Character_new_08:Character_new_06:Character_new_06:transform38
100084: Character_new_08:Character_new_06:Character_new_06:transform39
100086: Character_new_08:Character_new_06:Character_new_06:transform4
100088: Character_new_08:Character_new_06:Character_new_06:transform40
100090: Character_new_08:Character_new_06:Character_new_06:transform41
100092: Character_new_08:Character_new_06:Character_new_06:transform42
100094: Character_new_08:Character_new_06:Character_new_06:transform43
100096: Character_new_08:Character_new_06:Character_new_06:transform44
100098: Character_new_08:Character_new_06:Character_new_06:transform45
100100: Character_new_08:Character_new_06:Character_new_06:transform46
100102: Character_new_08:Character_new_06:Character_new_06:transform47
100104: Character_new_08:Character_new_06:Character_new_06:transform48
100106: Character_new_08:Character_new_06:Character_new_06:transform49
100108: Character_new_08:Character_new_06:Character_new_06:transform5
100110: Character_new_08:Character_new_06:Character_new_06:transform50
100112: Character_new_08:Character_new_06:Character_new_06:transform51
100114: Character_new_08:Character_new_06:Character_new_06:transform52
100116: Character_new_08:Character_new_06:Character_new_06:transform53
100118: Character_new_08:Character_new_06:Character_new_06:transform54
100120: Character_new_08:Character_new_06:Character_new_06:transform55
100122: Character_new_08:Character_new_06:Character_new_06:transform56
100124: Character_new_08:Character_new_06:Character_new_06:transform57
100126: Character_new_08:Character_new_06:Character_new_06:transform58
100128: Character_new_08:Character_new_06:Character_new_06:transform59
100130: Character_new_08:Character_new_06:Character_new_06:transform6
100132: Character_new_08:Character_new_06:Character_new_06:transform60
100134: Character_new_08:Character_new_06:Character_new_06:transform61
100136: Character_new_08:Character_new_06:Character_new_06:transform62
100138: Character_new_08:Character_new_06:Character_new_06:transform63
100140: Character_new_08:Character_new_06:Character_new_06:transform64
100142: Character_new_08:Character_new_06:Character_new_06:transform65
100144: Character_new_08:Character_new_06:Character_new_06:transform66
100146: Character_new_08:Character_new_06:Character_new_06:transform67
100148: Character_new_08:Character_new_06:Character_new_06:transform7
100150: Character_new_08:Character_new_06:Character_new_06:transform8
100152: Character_new_08:Character_new_06:Character_new_06:transform9
100154: Character_new_08:Character_new_06:curve1
100156: Character_new_08:Character_new_06:locator1
100158: Character_new_08:Character_new_06:nurbsCircle1attachedCurve2attachedCurve2attachedCurve2attachedCurve2attachedCurve1attachedCurve2attachedCurve1detachedCurve3
100160: Character_new_08:Character_new_06:pCube5
100162: Character_new_08:Character_new_06:pCube6
100164: Character_new_08:Character_new_06:pCube7
100166: Character_new_08:Character_new_06:pCylinder1
100168: Character_new_08:Character_new_06:pCylinder10
100170: Character_new_08:Character_new_06:pCylinder11
100172: Character_new_08:Character_new_06:pCylinder12
100174: Character_new_08:Character_new_06:pCylinder13
100176: Character_new_08:Character_new_06:pCylinder14
100178: Character_new_08:Character_new_06:pCylinder2
100180: Character_new_08:Character_new_06:pCylinder3
100182: Character_new_08:Character_new_06:pCylinder4
100184: Character_new_08:Character_new_06:pCylinder5
100186: Character_new_08:Character_new_06:pCylinder6
100188: Character_new_08:Character_new_06:pCylinder7
100190: Character_new_08:Character_new_06:pCylinder8
100192: Character_new_08:Character_new_06:pCylinder9
100194: Character_new_08:Character_new_06:polySurface1
100196: Character_new_08:Character_new_06:polySurface10
100198: Character_new_08:Character_new_06:polySurface11
100200: Character_new_08:Character_new_06:polySurface12
100202: Character_new_08:Character_new_06:polySurface13
100204: Character_new_08:Character_new_06:polySurface14
100206: Character_new_08:Character_new_06:polySurface15
100208: Character_new_08:Character_new_06:polySurface16
100210: Character_new_08:Character_new_06:polySurface17
100212: Character_new_08:Character_new_06:polySurface18
100214: Character_new_08:Character_new_06:polySurface19
100216: Character_new_08:Character_new_06:polySurface20
100218: Character_new_08:Character_new_06:polySurface21
100220: Character_new_08:Character_new_06:polySurface22
100222: Character_new_08:Character_new_06:polySurface23
100224: Character_new_08:Character_new_06:polySurface24
100226: Character_new_08:Character_new_06:polySurface25
100228: Character_new_08:Character_new_06:polySurface26
100230: Character_new_08:Character_new_06:polySurface27
100232: Character_new_08:Character_new_06:polySurface28
100234: Character_new_08:Character_new_06:polySurface29
100236: Character_new_08:Character_new_06:polySurface30
100238: Character_new_08:Character_new_06:polySurface31
100240: Character_new_08:Character_new_06:polySurface32
100242: Character_new_08:Character_new_06:polySurface33
100244: Character_new_08:Character_new_06:polySurface34
100246: Character_new_08:Character_new_06:polySurface35
100248: Character_new_08:Character_new_06:polySurface36
100250: Character_new_08:Character_new_06:polySurface37
100252: Character_new_08:Character_new_06:polySurface38
100254: Character_new_08:Character_new_06:polySurface39
100256: Character_new_08:Character_new_06:polySurface4
100258: Character_new_08:Character_new_06:polySurface40
100260: Character_new_08:Character_new_06:polySurface41
100262: Character_new_08:Character_new_06:polySurface42
100264: Character_new_08:Character_new_06:polySurface44
100266: Character_new_08:Character_new_06:polySurface45
100268: Character_new_08:Character_new_06:polySurface46
100270: Character_new_08:Character_new_06:polySurface47
100272: Character_new_08:Character_new_06:polySurface48
100274: Character_new_08:Character_new_06:polySurface49
100276: Character_new_08:Character_new_06:polySurface5
100278: Character_new_08:Character_new_06:polySurface50
100280: Character_new_08:Character_new_06:polySurface51
100282: Character_new_08:Character_new_06:polySurface52
100284: Character_new_08:Character_new_06:polySurface53
100286: Character_new_08:Character_new_06:polySurface54
100288: Character_new_08:Character_new_06:polySurface55
100290: Character_new_08:Character_new_06:polySurface56
100292: Character_new_08:Character_new_06:polySurface57
100294: Character_new_08:Character_new_06:polySurface58
100296: Character_new_08:Character_new_06:polySurface59
100298: Character_new_08:Character_new_06:polySurface6
100300: Character_new_08:Character_new_06:polySurface60
100302: Character_new_08:Character_new_06:polySurface61
100304: Character_new_08:Character_new_06:polySurface62
100306: Character_new_08:Character_new_06:polySurface63
100308: Character_new_08:Character_new_06:polySurface64
100310: Character_new_08:Character_new_06:polySurface65
100312: Character_new_08:Character_new_06:polySurface66
100314: Character_new_08:Character_new_06:polySurface7
100316: Character_new_08:Character_new_06:polySurface8
100318: Character_new_08:Character_new_06:polySurface9
100320: Character_new_08:Character_new_06:pPipe1
100322: Character_new_08:Character_new_06:pPipe2
100324: Character_new_08:Character_new_06:pPipe3
100326: Character_new_08:Character_new_06:pPlane3
100328: Character_new_08:Character_new_06:pSphere1
100330: Character_new_08:Character_new_06:pSphere2
100332: Character_new_08:Character_new_06:pSphere3
100334: Character_new_08:Character_new_06:R_Shoe
100336: Character_new_08:Character_new_06:R_Shoe1
100338: Character_new_08:Character_new_06:R_Tag
100340: Character_new_08:Character_new_06:R_Tag1
100342: Character_new_08:Character_new_06:transform1
100344: Character_new_08:Character_new_06:transform10
100346: Character_new_08:Character_new_06:transform11
100348: Character_new_08:Character_new_06:transform12
100350: Character_new_08:Character_new_06:transform13
100352: Character_new_08:Character_new_06:transform14
100354: Character_new_08:Character_new_06:transform15
100356: Character_new_08:Character_new_06:transform16
100358: Character_new_08:Character_new_06:transform17
100360: Character_new_08:Character_new_06:transform18
100362: Character_new_08:Character_new_06:transform19
100364: Character_new_08:Character_new_06:transform2
100366: Character_new_08:Character_new_06:transform20
100368: Character_new_08:Character_new_06:transform21
100370: Character_new_08:Character_new_06:transform22
100372: Character_new_08:Character_new_06:transform23
100374: Character_new_08:Character_new_06:transform24
100376: Character_new_08:Character_new_06:transform25
100378: Character_new_08:Character_new_06:transform26
100380: Character_new_08:Character_new_06:transform27
100382: Character_new_08:Character_new_06:transform28
100384: Character_new_08:Character_new_06:transform29
100386: Character_new_08:Character_new_06:transform3
100388: Character_new_08:Character_new_06:transform4
100390: Character_new_08:Character_new_06:transform5
100392: Character_new_08:Character_new_06:transform6
100394: Character_new_08:Character_new_06:transform7
100396: Character_new_08:Character_new_06:transform8
100398: Character_new_08:Character_new_06:transform9
400000: //RootNode
400002: Character_new_08:Character_new_06:_End:group1
400004: Character_new_08:Character_new_06:_End:head_all
400006: Character_new_08:Character_new_06:Belt
400008: Character_new_08:Character_new_06:body1
400010: Character_new_08:Character_new_06:body2
400012: Character_new_08:Character_new_06:Character_new_06:polySurface13
400014: Character_new_08:Character_new_06:Character_new_06:polySurface31
400016: Character_new_08:Character_new_06:Character_new_06:polySurface50
400018: Character_new_08:Character_new_06:Character_new_06:R_Shoe
400020: Character_new_08:Character_new_06:Character_new_06:transform1
400022: Character_new_08:Character_new_06:Character_new_06:transform10
400024: Character_new_08:Character_new_06:Character_new_06:transform11
400026: Character_new_08:Character_new_06:Character_new_06:transform12
400028: Character_new_08:Character_new_06:Character_new_06:transform13
400030: Character_new_08:Character_new_06:Character_new_06:transform14
400032: Character_new_08:Character_new_06:Character_new_06:transform15
400034: Character_new_08:Character_new_06:Character_new_06:transform16
400036: Character_new_08:Character_new_06:Character_new_06:transform17
400038: Character_new_08:Character_new_06:Character_new_06:transform18
400040: Character_new_08:Character_new_06:Character_new_06:transform19
400042: Character_new_08:Character_new_06:Character_new_06:transform2
400044: Character_new_08:Character_new_06:Character_new_06:transform20
400046: Character_new_08:Character_new_06:Character_new_06:transform21
400048: Character_new_08:Character_new_06:Character_new_06:transform22
400050: Character_new_08:Character_new_06:Character_new_06:transform23
400052: Character_new_08:Character_new_06:Character_new_06:transform24
400054: Character_new_08:Character_new_06:Character_new_06:transform25
400056: Character_new_08:Character_new_06:Character_new_06:transform26
400058: Character_new_08:Character_new_06:Character_new_06:transform27
400060: Character_new_08:Character_new_06:Character_new_06:transform28
400062: Character_new_08:Character_new_06:Character_new_06:transform29
400064: Character_new_08:Character_new_06:Character_new_06:transform3
400066: Character_new_08:Character_new_06:Character_new_06:transform30
400068: Character_new_08:Character_new_06:Character_new_06:transform31
400070: Character_new_08:Character_new_06:Character_new_06:transform32
400072: Character_new_08:Character_new_06:Character_new_06:transform33
400074: Character_new_08:Character_new_06:Character_new_06:transform34
400076: Character_new_08:Character_new_06:Character_new_06:transform35
400078: Character_new_08:Character_new_06:Character_new_06:transform36
400080: Character_new_08:Character_new_06:Character_new_06:transform37
400082: Character_new_08:Character_new_06:Character_new_06:transform38
400084: Character_new_08:Character_new_06:Character_new_06:transform39
400086: Character_new_08:Character_new_06:Character_new_06:transform4
400088: Character_new_08:Character_new_06:Character_new_06:transform40
400090: Character_new_08:Character_new_06:Character_new_06:transform41
400092: Character_new_08:Character_new_06:Character_new_06:transform42
400094: Character_new_08:Character_new_06:Character_new_06:transform43
400096: Character_new_08:Character_new_06:Character_new_06:transform44
400098: Character_new_08:Character_new_06:Character_new_06:transform45
400100: Character_new_08:Character_new_06:Character_new_06:transform46
400102: Character_new_08:Character_new_06:Character_new_06:transform47
400104: Character_new_08:Character_new_06:Character_new_06:transform48
400106: Character_new_08:Character_new_06:Character_new_06:transform49
400108: Character_new_08:Character_new_06:Character_new_06:transform5
400110: Character_new_08:Character_new_06:Character_new_06:transform50
400112: Character_new_08:Character_new_06:Character_new_06:transform51
400114: Character_new_08:Character_new_06:Character_new_06:transform52
400116: Character_new_08:Character_new_06:Character_new_06:transform53
400118: Character_new_08:Character_new_06:Character_new_06:transform54
400120: Character_new_08:Character_new_06:Character_new_06:transform55
400122: Character_new_08:Character_new_06:Character_new_06:transform56
400124: Character_new_08:Character_new_06:Character_new_06:transform57
400126: Character_new_08:Character_new_06:Character_new_06:transform58
400128: Character_new_08:Character_new_06:Character_new_06:transform59
400130: Character_new_08:Character_new_06:Character_new_06:transform6
400132: Character_new_08:Character_new_06:Character_new_06:transform60
400134: Character_new_08:Character_new_06:Character_new_06:transform61
400136: Character_new_08:Character_new_06:Character_new_06:transform62
400138: Character_new_08:Character_new_06:Character_new_06:transform63
400140: Character_new_08:Character_new_06:Character_new_06:transform64
400142: Character_new_08:Character_new_06:Character_new_06:transform65
400144: Character_new_08:Character_new_06:Character_new_06:transform66
400146: Character_new_08:Character_new_06:Character_new_06:transform67
400148: Character_new_08:Character_new_06:Character_new_06:transform7
400150: Character_new_08:Character_new_06:Character_new_06:transform8
400152: Character_new_08:Character_new_06:Character_new_06:transform9
400154: Character_new_08:Character_new_06:curve1
400156: Character_new_08:Character_new_06:locator1
400158: Character_new_08:Character_new_06:nurbsCircle1attachedCurve2attachedCurve2attachedCurve2attachedCurve2attachedCurve1attachedCurve2attachedCurve1detachedCurve3
400160: Character_new_08:Character_new_06:pCube5
400162: Character_new_08:Character_new_06:pCube6
400164: Character_new_08:Character_new_06:pCube7
400166: Character_new_08:Character_new_06:pCylinder1
400168: Character_new_08:Character_new_06:pCylinder10
400170: Character_new_08:Character_new_06:pCylinder11
400172: Character_new_08:Character_new_06:pCylinder12
400174: Character_new_08:Character_new_06:pCylinder13
400176: Character_new_08:Character_new_06:pCylinder14
400178: Character_new_08:Character_new_06:pCylinder2
400180: Character_new_08:Character_new_06:pCylinder3
400182: Character_new_08:Character_new_06:pCylinder4
400184: Character_new_08:Character_new_06:pCylinder5
400186: Character_new_08:Character_new_06:pCylinder6
400188: Character_new_08:Character_new_06:pCylinder7
400190: Character_new_08:Character_new_06:pCylinder8
400192: Character_new_08:Character_new_06:pCylinder9
400194: Character_new_08:Character_new_06:polySurface1
400196: Character_new_08:Character_new_06:polySurface10
400198: Character_new_08:Character_new_06:polySurface11
400200: Character_new_08:Character_new_06:polySurface12
400202: Character_new_08:Character_new_06:polySurface13
400204: Character_new_08:Character_new_06:polySurface14
400206: Character_new_08:Character_new_06:polySurface15
400208: Character_new_08:Character_new_06:polySurface16
400210: Character_new_08:Character_new_06:polySurface17
400212: Character_new_08:Character_new_06:polySurface18
400214: Character_new_08:Character_new_06:polySurface19
400216: Character_new_08:Character_new_06:polySurface20
400218: Character_new_08:Character_new_06:polySurface21
400220: Character_new_08:Character_new_06:polySurface22
400222: Character_new_08:Character_new_06:polySurface23
400224: Character_new_08:Character_new_06:polySurface24
400226: Character_new_08:Character_new_06:polySurface25
400228: Character_new_08:Character_new_06:polySurface26
400230: Character_new_08:Character_new_06:polySurface27
400232: Character_new_08:Character_new_06:polySurface28
400234: Character_new_08:Character_new_06:polySurface29
400236: Character_new_08:Character_new_06:polySurface30
400238: Character_new_08:Character_new_06:polySurface31
400240: Character_new_08:Character_new_06:polySurface32
400242: Character_new_08:Character_new_06:polySurface33
400244: Character_new_08:Character_new_06:polySurface34
400246: Character_new_08:Character_new_06:polySurface35
400248: Character_new_08:Character_new_06:polySurface36
400250: Character_new_08:Character_new_06:polySurface37
400252: Character_new_08:Character_new_06:polySurface38
400254: Character_new_08:Character_new_06:polySurface39
400256: Character_new_08:Character_new_06:polySurface4
400258: Character_new_08:Character_new_06:polySurface40
400260: Character_new_08:Character_new_06:polySurface41
400262: Character_new_08:Character_new_06:polySurface42
400264: Character_new_08:Character_new_06:polySurface44
400266: Character_new_08:Character_new_06:polySurface45
400268: Character_new_08:Character_new_06:polySurface46
400270: Character_new_08:Character_new_06:polySurface47
400272: Character_new_08:Character_new_06:polySurface48
400274: Character_new_08:Character_new_06:polySurface49
400276: Character_new_08:Character_new_06:polySurface5
400278: Character_new_08:Character_new_06:polySurface50
400280: Character_new_08:Character_new_06:polySurface51
400282: Character_new_08:Character_new_06:polySurface52
400284: Character_new_08:Character_new_06:polySurface53
400286: Character_new_08:Character_new_06:polySurface54
400288: Character_new_08:Character_new_06:polySurface55
400290: Character_new_08:Character_new_06:polySurface56
400292: Character_new_08:Character_new_06:polySurface57
400294: Character_new_08:Character_new_06:polySurface58
400296: Character_new_08:Character_new_06:polySurface59
400298: Character_new_08:Character_new_06:polySurface6
400300: Character_new_08:Character_new_06:polySurface60
400302: Character_new_08:Character_new_06:polySurface61
400304: Character_new_08:Character_new_06:polySurface62
400306: Character_new_08:Character_new_06:polySurface63
400308: Character_new_08:Character_new_06:polySurface64
400310: Character_new_08:Character_new_06:polySurface65
400312: Character_new_08:Character_new_06:polySurface66
400314: Character_new_08:Character_new_06:polySurface7
400316: Character_new_08:Character_new_06:polySurface8
400318: Character_new_08:Character_new_06:polySurface9
400320: Character_new_08:Character_new_06:pPipe1
400322: Character_new_08:Character_new_06:pPipe2
400324: Character_new_08:Character_new_06:pPipe3
400326: Character_new_08:Character_new_06:pPlane3
400328: Character_new_08:Character_new_06:pSphere1
400330: Character_new_08:Character_new_06:pSphere2
400332: Character_new_08:Character_new_06:pSphere3
400334: Character_new_08:Character_new_06:R_Shoe
400336: Character_new_08:Character_new_06:R_Shoe1
400338: Character_new_08:Character_new_06:R_Tag
400340: Character_new_08:Character_new_06:R_Tag1
400342: Character_new_08:Character_new_06:transform1
400344: Character_new_08:Character_new_06:transform10
400346: Character_new_08:Character_new_06:transform11
400348: Character_new_08:Character_new_06:transform12
400350: Character_new_08:Character_new_06:transform13
400352: Character_new_08:Character_new_06:transform14
400354: Character_new_08:Character_new_06:transform15
400356: Character_new_08:Character_new_06:transform16
400358: Character_new_08:Character_new_06:transform17
400360: Character_new_08:Character_new_06:transform18
400362: Character_new_08:Character_new_06:transform19
400364: Character_new_08:Character_new_06:transform2
400366: Character_new_08:Character_new_06:transform20
400368: Character_new_08:Character_new_06:transform21
400370: Character_new_08:Character_new_06:transform22
400372: Character_new_08:Character_new_06:transform23
400374: Character_new_08:Character_new_06:transform24
400376: Character_new_08:Character_new_06:transform25
400378: Character_new_08:Character_new_06:transform26
400380: Character_new_08:Character_new_06:transform27
400382: Character_new_08:Character_new_06:transform28
400384: Character_new_08:Character_new_06:transform29
400386: Character_new_08:Character_new_06:transform3
400388: Character_new_08:Character_new_06:transform4
400390: Character_new_08:Character_new_06:transform5
400392: Character_new_08:Character_new_06:transform6
400394: Character_new_08:Character_new_06:transform7
400396: Character_new_08:Character_new_06:transform8
400398: Character_new_08:Character_new_06:transform9
2300000: Character_new_08:Character_new_06:Character_new_06:polySurface50
2300002: Character_new_08:Character_new_06:pCylinder10
2300004: Character_new_08:Character_new_06:pCylinder11
2300006: Character_new_08:Character_new_06:pCylinder12
2300008: Character_new_08:Character_new_06:pCylinder13
2300010: Character_new_08:Character_new_06:pCylinder14
2300012: Character_new_08:Character_new_06:polySurface10
3300000: Character_new_08:Character_new_06:Character_new_06:polySurface50
3300002: Character_new_08:Character_new_06:pCylinder10
3300004: Character_new_08:Character_new_06:pCylinder11
3300006: Character_new_08:Character_new_06:pCylinder12
3300008: Character_new_08:Character_new_06:pCylinder13
3300010: Character_new_08:Character_new_06:pCylinder14
3300012: Character_new_08:Character_new_06:polySurface10
4300000: Character_new_08:Character_new_06:polySurface10
4300002: Character_new_08:Character_new_06:pCylinder10
4300004: Character_new_08:Character_new_06:pCylinder11
4300006: Character_new_08:Character_new_06:pCylinder12
4300008: Character_new_08:Character_new_06:pCylinder13
4300010: Character_new_08:Character_new_06:pCylinder14
4300012: Character_new_08:Character_new_06:Character_new_06:polySurface50
9500000: //RootNode
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
optimizeGameObjects: 0
motionNodeName:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
animationCompression: 1
animationRotationError: .5
animationPositionError: .5
animationScaleError: .5
animationWrapMode: 0
extraExposedTransformPaths: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 15
meshCompression: 0
addColliders: 0
importBlendShapes: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
tangentSpace:
normalSmoothAngle: 60
splitTangentsAcrossUV: 1
normalImportMode: 0
tangentImportMode: 1
importAnimation: 1
copyAvatar: 0
humanDescription:
human: []
skeleton: []
armTwist: .5
foreArmTwist: .5
upperLegTwist: .5
legTwist: .5
armStretch: .0500000007
legStretch: .0500000007
feetSpacing: 0
rootMotionBoneName:
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 2
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

+ 9
- 0
unity_Project/Assets/0bjects/Materials.meta View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: ef0a108c1fc5730468d43d9e0dd6b3fe
folderAsset: yes
timeCreated: 1440682011
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

BIN
unity_Project/Assets/0bjects/Materials/lambert1.mat View File


+ 8
- 0
unity_Project/Assets/0bjects/Materials/lambert1.mat.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: cf9a8a25aed8f594d92c7c1d2737d66a
timeCreated: 1440682011
licenseType: Free
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

+ 9
- 0
unity_Project/Assets/0bjects/Textures.meta View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 5a8ead5b5ed083542b1bbb2cd34389ac
folderAsset: yes
timeCreated: 1440728010
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

BIN
unity_Project/Assets/0bjects/Textures/Character_texture_2048_WiP_01_FLAT.jpg View File

Before After
Width: 2048  |  Height: 2048  |  Size: 618 KiB

+ 55
- 0
unity_Project/Assets/0bjects/Textures/Character_texture_2048_WiP_01_FLAT.jpg.meta View File

@ -0,0 +1,55 @@
fileFormatVersion: 2
guid: 87cc355cfc6e1654d90440633a34edf6
timeCreated: 1440728019
licenseType: Free
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
rGBM: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

BIN
unity_Project/Assets/0bjects/scaffold_object_TEST.fbx View File


+ 551
- 0
unity_Project/Assets/0bjects/scaffold_object_TEST.fbx.meta View File

@ -0,0 +1,551 @@
fileFormatVersion: 2
guid: 3fd5d894883a98a4a8f030c01ffe41f6
timeCreated: 1440682022
licenseType: Free
ModelImporter:
serializedVersion: 18
fileIDToRecycleName:
100000: cargo_box_10
100002: cargo_box_11
100004: cargo_box_12
100006: cargo_box_13
100008: cargo_box_14
100010: cargo_box_15
100012: cargo_box_3
100014: cargo_box_4
100016: cargo_box_6
100018: cargo_box_7
100020: cargo_box_8
100022: cargo_box_9
100024: dump_container1
100026: dump_container2
100028: dump_container3
100030: dump_container4
100032: frame_pole1
100034: frame_pole2
100036: frame_pole3
100038: frame_pole4
100040: frame_pole6
100042: frame_pole7
100044: metal_beam1
100046: metal_beam2
100048: metal_beam3
100050: pCube20
100052: pCube21
100054: pCube22
100056: pCube23
100058: pCube24
100060: pCube25
100062: pCube26
100064: pCube27
100066: pCube28
100068: pCube29
100070: pCube30
100072: pCube31
100074: pile_small1
100076: pipe_014
100078: pipe_015
100080: pipe_016
100082: pipe_large1
100084: pipe_large2
100086: pipe_large3
100088: plank1
100090: plank2
100092: plank3
100094: plank4
100096: plank5
100098: plank6
100100: plank7
100102: plank8
100104: plank9
100106: pPlane1
100108: pPyramid2
100110: pPyramid3
100112: pPyramid5
100114: pPyramid6
100116: pPyramid7
100118: scaffold_A10
100120: scaffold_A11
100122: scaffold_A12
100124: scaffold_A13
100126: scaffold_A14
100128: scaffold_A15
100130: scaffold_A16
100132: scaffold_A17
100134: scaffold_A18
100136: scaffold_A19
100138: scaffold_A2
100140: scaffold_A20
100142: scaffold_A21
100144: scaffold_A22
100146: scaffold_A23
100148: scaffold_A24
100150: scaffold_A3
100152: scaffold_A4
100154: scaffold_A5
100156: scaffold_A6
100158: scaffold_A7
100160: scaffold_A8
100162: scaffold_A9
100164: scaffold_C10
100166: scaffold_C11
100168: scaffold_C12
100170: scaffold_C13
100172: scaffold_C2
100174: scaffold_C3
100176: scaffold_C3 1
100178: scaffold_C4
100180: scaffold_C5
100182: scaffold_C6
100184: scaffold_C7
100186: scaffold_C8
100188: scaffold_C9
100190: scaffold_D1
100192: scaffold_D2
100194: //RootNode
100196: silo1
100198: silo2
100200: silo3
100202: transform10
100204: transform11
100206: transform12
100208: transform13
100210: transform14
100212: transform15
100214: transform16
100216: transform17
100218: transform18
100220: transform19
100222: transform20
100224: transform21
100226: transform22
100228: transform23
100230: transform6
100232: transform7
100234: transform8
100236: transform9
400000: cargo_box_10
400002: cargo_box_11
400004: cargo_box_12
400006: cargo_box_13
400008: cargo_box_14
400010: cargo_box_15
400012: cargo_box_3
400014: cargo_box_4
400016: cargo_box_6
400018: cargo_box_7
400020: cargo_box_8
400022: cargo_box_9
400024: dump_container1
400026: dump_container2
400028: dump_container3
400030: dump_container4
400032: frame_pole1
400034: frame_pole2
400036: frame_pole3
400038: frame_pole4
400040: frame_pole6
400042: frame_pole7
400044: metal_beam1
400046: metal_beam2
400048: metal_beam3
400050: pCube20
400052: pCube21
400054: pCube22
400056: pCube23
400058: pCube24
400060: pCube25
400062: pCube26
400064: pCube27
400066: pCube28
400068: pCube29
400070: pCube30
400072: pCube31
400074: pile_small1
400076: pipe_014
400078: pipe_015
400080: pipe_016
400082: pipe_large1
400084: pipe_large2
400086: pipe_large3
400088: plank1
400090: plank2
400092: plank3
400094: plank4
400096: plank5
400098: plank6
400100: plank7
400102: plank8
400104: plank9
400106: pPlane1
400108: pPyramid2
400110: pPyramid3
400112: pPyramid5
400114: pPyramid6
400116: pPyramid7
400118: scaffold_A10
400120: scaffold_A11
400122: scaffold_A12
400124: scaffold_A13
400126: scaffold_A14
400128: scaffold_A15
400130: scaffold_A16
400132: scaffold_A17
400134: scaffold_A18
400136: scaffold_A19
400138: scaffold_A2
400140: scaffold_A20
400142: scaffold_A21
400144: scaffold_A22
400146: scaffold_A23
400148: scaffold_A24
400150: scaffold_A3
400152: scaffold_A4
400154: scaffold_A5
400156: scaffold_A6
400158: scaffold_A7
400160: scaffold_A8
400162: scaffold_A9
400164: scaffold_C10
400166: scaffold_C11
400168: scaffold_C12
400170: scaffold_C13
400172: scaffold_C2
400174: scaffold_C3
400176: scaffold_C3 1
400178: scaffold_C4
400180: scaffold_C5
400182: scaffold_C6
400184: scaffold_C7
400186: scaffold_C8
400188: scaffold_C9
400190: scaffold_D1
400192: scaffold_D2
400194: //RootNode
400196: silo1
400198: silo2
400200: silo3
400202: transform10
400204: transform11
400206: transform12
400208: transform13
400210: transform14
400212: transform15
400214: transform16
400216: transform17
400218: transform18
400220: transform19
400222: transform20
400224: transform21
400226: transform22
400228: transform23
400230: transform6
400232: transform7
400234: transform8
400236: transform9
2300000: cargo_box_10
2300002: cargo_box_11
2300004: cargo_box_12
2300006: cargo_box_13
2300008: cargo_box_14
2300010: cargo_box_15
2300012: cargo_box_3
2300014: cargo_box_4
2300016: cargo_box_6
2300018: cargo_box_7
2300020: cargo_box_8
2300022: cargo_box_9
2300024: dump_container1
2300026: dump_container2
2300028: dump_container3
2300030: dump_container4
2300032: frame_pole1
2300034: frame_pole2
2300036: frame_pole3
2300038: frame_pole4
2300040: frame_pole6
2300042: frame_pole7
2300044: metal_beam1
2300046: metal_beam2
2300048: metal_beam3
2300050: pCube20
2300052: pCube21
2300054: pCube22
2300056: pCube23
2300058: pCube24
2300060: pCube25
2300062: pCube26
2300064: pCube27
2300066: pCube28
2300068: pCube29
2300070: pCube30
2300072: pCube31
2300074: pile_small1
2300076: pipe_014
2300078: pipe_015
2300080: pipe_016
2300082: pipe_large1
2300084: pipe_large2
2300086: pipe_large3
2300088: plank1
2300090: plank2
2300092: plank3
2300094: plank4
2300096: plank5
2300098: plank6
2300100: plank7
2300102: plank8
2300104: plank9
2300106: pPlane1
2300108: pPyramid2
2300110: pPyramid3
2300112: pPyramid5
2300114: pPyramid6
2300116: pPyramid7
2300118: scaffold_A10
2300120: scaffold_A11
2300122: scaffold_A12
2300124: scaffold_A13
2300126: scaffold_A14
2300128: scaffold_A15
2300130: scaffold_A16
2300132: scaffold_A17
2300134: scaffold_A20
2300136: scaffold_A21
2300138: scaffold_A22
2300140: scaffold_A23
2300142: scaffold_A24
2300144: scaffold_C13
2300146: scaffold_C3
2300148: scaffold_C5
2300150: scaffold_C6
2300152: scaffold_D1
2300154: scaffold_D2
2300156: silo1
2300158: silo2
2300160: silo3
3300000: cargo_box_10
3300002: cargo_box_11
3300004: cargo_box_12
3300006: cargo_box_13
3300008: cargo_box_14
3300010: cargo_box_15
3300012: cargo_box_3
3300014: cargo_box_4
3300016: cargo_box_6
3300018: cargo_box_7
3300020: cargo_box_8
3300022: cargo_box_9
3300024: dump_container1
3300026: dump_container2
3300028: dump_container3
3300030: dump_container4
3300032: frame_pole1
3300034: frame_pole2
3300036: frame_pole3
3300038: frame_pole4
3300040: frame_pole6
3300042: frame_pole7
3300044: metal_beam1
3300046: metal_beam2
3300048: metal_beam3
3300050: pCube20
3300052: pCube21
3300054: pCube22
3300056: pCube23
3300058: pCube24
3300060: pCube25
3300062: pCube26
3300064: pCube27
3300066: pCube28
3300068: pCube29
3300070: pCube30
3300072: pCube31
3300074: pile_small1
3300076: pipe_014
3300078: pipe_015
3300080: pipe_016
3300082: pipe_large1
3300084: pipe_large2
3300086: pipe_large3
3300088: plank1
3300090: plank2
3300092: plank3
3300094: plank4
3300096: plank5
3300098: plank6
3300100: plank7
3300102: plank8
3300104: plank9
3300106: pPlane1
3300108: pPyramid2
3300110: pPyramid3
3300112: pPyramid5
3300114: pPyramid6
3300116: pPyramid7
3300118: scaffold_A10
3300120: scaffold_A11
3300122: scaffold_A12
3300124: scaffold_A13
3300126: scaffold_A14
3300128: scaffold_A15
3300130: scaffold_A16
3300132: scaffold_A17
3300134: scaffold_A20
3300136: scaffold_A21
3300138: scaffold_A22
3300140: scaffold_A23
3300142: scaffold_A24
3300144: scaffold_C13
3300146: scaffold_C3
3300148: scaffold_C5
3300150: scaffold_C6
3300152: scaffold_D1
3300154: scaffold_D2
3300156: silo1
3300158: silo2
3300160: silo3
4300000: scaffold_C5
4300002: scaffold_C6
4300004: pPlane1
4300006: scaffold_A10
4300008: scaffold_A11
4300010: scaffold_A12
4300012: scaffold_A13
4300014: scaffold_A14
4300016: scaffold_A15
4300018: scaffold_A16
4300020: scaffold_A17
4300022: scaffold_C3
4300024: scaffold_C13
4300026: scaffold_A20
4300028: scaffold_A21
4300030: pCube20
4300032: pCube21
4300034: cargo_box_3
4300036: scaffold_A22
4300038: cargo_box_4
4300040: frame_pole1
4300042: pipe_large1
4300044: pipe_large2
4300046: pipe_014
4300048: pipe_015
4300050: pipe_016
4300052: pCube22
4300054: pCube23
4300056: pCube24
4300058: pCube25
4300060: pCube26
4300062: pCube27
4300064: pCube28
4300066: pCube29
4300068: pCube30
4300070: cargo_box_6
4300072: cargo_box_7
4300074: frame_pole2
4300076: frame_pole3
4300078: frame_pole4
4300080: scaffold_A23
4300082: scaffold_A24
4300084: silo1
4300086: silo2
4300088: silo3
4300090: cargo_box_8
4300092: cargo_box_9
4300094: cargo_box_10
4300096: cargo_box_11
4300098: cargo_box_12
4300100: cargo_box_13
4300102: cargo_box_14
4300104: pipe_large3
4300106: frame_pole6
4300108: frame_pole7
4300110: dump_container1
4300112: dump_container2
4300114: dump_container3
4300116: dump_container4
4300118: plank1
4300120: metal_beam1
4300122: pile_small1
4300124: metal_beam2
4300126: metal_beam3
4300128: plank2
4300130: plank3
4300132: plank4
4300134: plank5
4300136: plank6
4300138: plank7
4300140: plank8
4300142: plank9
4300144: pPyramid2
4300146: pPyramid3
4300148: pPyramid5
4300150: pPyramid6
4300152: pPyramid7
4300154: cargo_box_15
4300156: scaffold_D1
4300158: scaffold_D2
4300160: pCube31
9500000: //RootNode
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
optimizeGameObjects: 0
motionNodeName:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
animationCompression: 1
animationRotationError: .5
animationPositionError: .5
animationScaleError: .5
animationWrapMode: 0
extraExposedTransformPaths: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
importBlendShapes: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
tangentSpace:
normalSmoothAngle: 60
splitTangentsAcrossUV: 1
normalImportMode: 0
tangentImportMode: 1
importAnimation: 1
copyAvatar: 0
humanDescription:
human: []
skeleton: []
armTwist: .5
foreArmTwist: .5
upperLegTwist: .5
legTwist: .5
armStretch: .0500000007
legStretch: .0500000007
feetSpacing: 0
rootMotionBoneName:
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 2
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

+ 5
- 0
unity_Project/Assets/Materials.meta View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 4b8d4cd387519ee4bb33fe1a0e03760b
folderAsset: yes
DefaultImporter:
userData:

BIN
unity_Project/Assets/Materials/Blue.mat View File


+ 4
- 0
unity_Project/Assets/Materials/Blue.mat.meta View File

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 8adf592717105154fb81a5a0dded7e17
NativeFormatImporter:
userData:

BIN
unity_Project/Assets/Materials/Green.mat View File


+ 4
- 0
unity_Project/Assets/Materials/Green.mat.meta View File

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 745f866ec2e00e4478343bacda504ea1
NativeFormatImporter:
userData:

BIN
unity_Project/Assets/Materials/Orange.mat View File


+ 4
- 0
unity_Project/Assets/Materials/Orange.mat.meta View File

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: efbe65c930e1dba49b82205974d894fa
NativeFormatImporter:
userData:

BIN
unity_Project/Assets/Materials/Purple.mat View File


+ 4
- 0
unity_Project/Assets/Materials/Purple.mat.meta View File

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 2e8119dea8f216e4e844428ed7553d8d
NativeFormatImporter:
userData:

BIN
unity_Project/Assets/New Terrain.asset View File


+ 4
- 0
unity_Project/Assets/New Terrain.asset.meta View File

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: c6bf657a72549514fab031161e1a9a79
NativeFormatImporter:
userData:

+ 5
- 0
unity_Project/Assets/Scripts.meta View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 062dc1eb77e701940ab8faa3090658ad
folderAsset: yes
DefaultImporter:
userData:

+ 28
- 0
unity_Project/Assets/Scripts/fpsCounter.cs View File

@ -0,0 +1,28 @@
using UnityEngine;
using System.Collections;
public class fpsCounter : MonoBehaviour
{
float deltaTime = 0.0f;
void Update()
{
deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
}
void OnGUI()
{
int w = Screen.width, h = Screen.height;
GUIStyle style = new GUIStyle();
Rect rect = new Rect(0, 0, w, h * 2 / 100);
style.alignment = TextAnchor.UpperLeft;
style.fontSize = h * 2 / 100;
style.normal.textColor = new Color (0.0f, 0.0f, 0.5f, 1.0f);
float msec = deltaTime * 1000.0f;
float fps = 1.0f / deltaTime;
string text = string.Format("{0:0.0} ms ({1:0.} fps)", msec, fps);
GUI.Label(rect, text, style);
}
}

+ 12
- 0
unity_Project/Assets/Scripts/fpsCounter.cs.meta View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 9eca940fbae3d084ba0304271339bfd2
timeCreated: 1440729523
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

+ 63
- 0
unity_Project/Assets/Scripts/gravityWell.cs View File

@ -0,0 +1,63 @@
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class gravityWell : MonoBehaviour {
public float wellMass;
public int gravConstPow;
public GameObject[] targets;
//public float minDistance;
//public float bufferZone;
//public float bufferDampner;
public float clampVelo;
public float maxVelo;
public float moveSpeed;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void FixedUpdate () {
foreach (GameObject target in targets) {
/*target.rigidbody.AddForce( calcGrav (target));
target.rigidbody.velocity = Vector3.ClampMagnitude(target.rigidbody.velocity, clampVelo);
Debug.Log(target.rigidbody.velocity.magnitude);*/
float step = moveSpeed * Time.deltaTime;
target.transform.position = Vector3.MoveTowards(target.transform.position,transform.position, step);
}
}
private Vector3 calcGrav(GameObject target){
double GRAVCONSTANT = 6.673f * Mathf.Pow (10, gravConstPow);
Vector3 distance = this.transform.position - target.transform.position;
float mag = distance.magnitude;
distance /= mag;
float gravityForce = (target.GetComponent<Rigidbody>().mass * wellMass * (float)GRAVCONSTANT) / (mag * mag);
//if (minDistance > mag)
// return (Vector3.zero);
//else if (bufferZone > mag)
// return (-(distance * gravityForce)/bufferDampner);
//else
Debug.Log ((distance * gravityForce).magnitude);
if ((distance * gravityForce).magnitude > maxVelo)
return (Vector3.zero);
else
return (distance * gravityForce);
}
}

+ 8
- 0
unity_Project/Assets/Scripts/gravityWell.cs.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ea015774211757243bee096ab3c9f26c
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

+ 203
- 0
unity_Project/Assets/Scripts/magnetGun.cs View File

@ -0,0 +1,203 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class magnetGun : MonoBehaviour {
public Camera camera;
public GameObject crossHair;
public thirdPersonController playerController;
public string L_TRIGGER_INPUT;
public string R_TRIGGER_INPUT;
public string L_BUTTON_INPUT;
public string R_BUTTON_INPUT;
private bool L_Trigger_Down;
public bool topScreen = true;
private float playerScreen = 2;
public GameObject gravityWell;
private Collider GravityTarget;
private Vector3 rayHitPoint;
public float objectSpeed;
public float magnetRange = 20;
public float maxPullSpeed = 30;
public float rotateSpeed;
public float minDistance = 3.0f;
// Use this for initialization
void Start () {
if (topScreen)
playerScreen = 2;
else
playerScreen = -1;
}
// Update is called once per frame
void Update () {
float triggerL = Input.GetAxis(L_TRIGGER_INPUT);
float triggerR = Input.GetAxis (R_TRIGGER_INPUT);
Collider target = testItem ();
crossHair.GetComponent<RawImage> ().color = Color.white;
if (target != null){
if (target.GetComponent<Collider>().tag == "moveable"){
Debug.Log("Moveable Item");
crossHair.GetComponent<RawImage>().color = Color.red;
}
}
if (triggerL > 0) {
if (!L_Trigger_Down) {
pickUpItem (target);
L_Trigger_Down = true;
}
} else {
L_Trigger_Down = false;
dropItem(GravityTarget);
}
moveItem (GravityTarget);
pullItem (triggerR);
rotateInput (GravityTarget);
cameraRotateTest (GravityTarget);
}
private Collider testItem(){
RaycastHit hit;
//Vector3 rayDirection = camera.transform.rotation * Vector3.forward;
Ray ray = camera.ScreenPointToRay(new Vector3(Screen.width/2, Screen.height/2 + (Screen.height/6 * playerScreen), 0));
Debug.DrawRay (ray.origin, ray.direction*magnetRange, Color.green);
if (Physics.Raycast (ray, out hit, magnetRange)) {
if (hit.collider.tag == "moveable"){
Debug.DrawRay (ray.origin,ray.direction*magnetRange, Color.red);
rayHitPoint = hit.point;
}
}
return hit.collider;
}
private void pickUpItem(Collider item){
if (item != null) {
if (item.tag == "moveable"){
item.attachedRigidbody.useGravity = false;
item.attachedRigidbody.drag = 3.0f;
item.attachedRigidbody.constraints = RigidbodyConstraints.FreezeRotation;
gravityWell.transform.position = rayHitPoint;
GravityTarget = item;
playerController.movementSpeed = 200.0f;
if (!topScreen){
playerController.cameraSpeedX = 0.0f;
playerController.cameraSpeedY = 0.0f;
}
}
}
}
private void moveItem(Collider item){
if (item != null) {
float step = objectSpeed * Time.deltaTime;
Vector3 direction = gravityWell.transform.position - item.transform.position;
direction = Vector3.ClampMagnitude(direction,1.0f);
item.attachedRigidbody.AddForce(direction * objectSpeed * Time.deltaTime);
}
}
private void dropItem(Collider item){
if (item != null) {
item.attachedRigidbody.useGravity = true;
item.attachedRigidbody.drag = 0.0f;
item.attachedRigidbody.constraints = RigidbodyConstraints.None;
if(topScreen)
item.attachedRigidbody.velocity = Vector3.ClampMagnitude (item.attachedRigidbody.velocity, 5);
GravityTarget = null;
playerController.movementSpeed = 1000.0f;
playerController.cameraSpeedX = 250.0f;
playerController.cameraSpeedY = 120.0f;
}
}
private void pullItem(float speed){
float step = maxPullSpeed * speed * Time.deltaTime;
Vector3 maxPull;
maxPull = camera.transform.position + (camera.transform.rotation * Vector3.forward);
if (Vector3.Distance (gravityWell.transform.position, camera.transform.position) > minDistance || maxPullSpeed<1) {
gravityWell.transform.position = Vector3.MoveTowards (gravityWell.transform.position, maxPull, step);
if ((Vector3.Distance (gravityWell.transform.position, camera.transform.position) > magnetRange) && !topScreen)
dropItem (GravityTarget);
}
}
private void rotateInput(Collider item){
if (item != null) {
if (Input.GetButtonDown(L_BUTTON_INPUT))
StartCoroutine (rotateItem(item,new Vector3 (0,90,0),0.3f));
if (Input.GetButtonDown(R_BUTTON_INPUT))
StartCoroutine (rotateItem(item,new Vector3 (90,0,0),0.3f));
}
}
IEnumerator rotateItem (Collider item, Vector3 byAngles, float inTime){
Quaternion startAngle = item.transform.rotation;
Quaternion endAngle = Quaternion.Euler (item.transform.eulerAngles + byAngles);
for (float i = 0; i < 1; i+=Time.deltaTime/inTime) {
item.transform.rotation = Quaternion.Lerp(startAngle,endAngle,i);
yield return null;
}
}
public void cameraRotateTest(Collider item){
if (item != null) {
Debug.Log ("distance test: " + Vector3.Distance (gravityWell.transform.position, camera.transform.position));
if (Vector3.Distance (gravityWell.transform.position, camera.transform.position) <= minDistance) {
playerController.cameraSpeedX = 250.0f;
playerController.cameraSpeedY = 120.0f;
} else {
playerController.cameraSpeedX = 0.0f;
playerController.cameraSpeedY = 0.0f;
}
}
}
}

+ 8
- 0
unity_Project/Assets/Scripts/magnetGun.cs.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0b5f064c7a4c77e4ba0118cef9733897
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

+ 159
- 0
unity_Project/Assets/Scripts/sceneController.cs View File

@ -0,0 +1,159 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class sceneController : MonoBehaviour {
public GameObject player1;
public GameObject player2;
public Camera cameraPlayer1;
public Camera cameraPlayer2;
public GameObject playerPointer;
public float screenAnimationTime;
private thirdPersonController movementP1;
private thirdPersonController movementP2;
private string playerSwapInput = "playerSwap";
// Use this for initialization
void Start () {
movementP1 = player1.GetComponent<thirdPersonController> ();
movementP2 = player2.GetComponent<thirdPersonController> ();
movementP2.enabled = false;
}
// Update is called once per frame
void Update () {
swapCharacters ();
pointAtOther ();
}
private void swapCharacters(){
Camera newCamera;
Camera oldCamera;
if (Input.GetButtonDown(playerSwapInput)) {
Debug.Log("swappy Swap");
movementP1.enabled = !movementP1.enabled;
movementP2.enabled = !movementP2.enabled;
if (movementP1.enabled){
newCamera = cameraPlayer1;
oldCamera = cameraPlayer2;
}else{
newCamera = cameraPlayer2;
oldCamera = cameraPlayer1;
}
newCamera.depth = 0;
oldCamera.depth = 1;
StartCoroutine(swapCameras (newCamera, oldCamera, screenAnimationTime));
//newCamera.rect = new Rect (0.0f,0.0f,1.0f,1.0f);
//oldCamera.rect = new Rect (0.84f, 0.74f, 0.155f, 0.25f);
}
}
private void pointAtOther(){
Transform target;
Camera curCamera;
if (movementP1.enabled) {
target = player2.transform;
curCamera = cameraPlayer1;
} else {
target = player1.transform;
curCamera = cameraPlayer2;
}
Vector3 screenPos = curCamera.WorldToViewportPoint(target.position);
Vector3 guiPos;
//Debug.Log (screenPos);
if (screenPos.x >= 0.0f && screenPos.x <= 1.0f && screenPos.y >= 0.0f && screenPos.y <= 1.0f) {
guiPos = new Vector3 (screenPos.x * Screen.width, screenPos.y * Screen.height, 0.0f);
playerPointer.transform.position = guiPos;
return; // Object center is visible
}
//Debug.Log (screenPos);
if (Mathf.Abs(screenPos.x-0.5f) > Mathf.Abs(screenPos.y-0.5f)) {
screenPos.y = Mathf.Abs((screenPos.y));
if (screenPos.x > 0.0f)
screenPos.x = 1.0f;
else
screenPos.x = 0.0f;
} else {
screenPos.x = Mathf.Abs((screenPos.x));
if (screenPos.y > 0.0f)
screenPos.y = 1.0f;
else
screenPos.y = 0.0f;
}
guiPos = new Vector3 (screenPos.x * Screen.width, screenPos.y * Screen.height, 0.0f);
//guiPos.x = Mathf.Clamp (guiPos.x, 0.0f, Screen.width);
//guiPos.y = Mathf.Clamp (guiPos.y, 0.0f, Screen.height);
playerPointer.transform.position = guiPos;
}
IEnumerator swapCameras (Camera newCamera, Camera oldCamera, float inTime){
Rect tempNewRect = newCamera.rect;
Rect tempOldRect = oldCamera.rect;
for (float i = 0; i < 1; i+=Time.deltaTime/inTime) {
tempNewRect.x = Mathf.Lerp (0.84f, 0.0f, i);
tempNewRect.y = Mathf.Lerp (0.74f, 0.0f, i);
tempNewRect.width = Mathf.Lerp (0.155f, 1.0f, i);
tempNewRect.height = Mathf.Lerp (0.25f, 1.0f, i);
tempOldRect.x = Mathf.Lerp (0.0f, 0.84f, i);
tempOldRect.y = Mathf.Lerp (0.0f, 0.74f, i);
tempOldRect.width = Mathf.Lerp (1.0f, 0.155f, i);
tempOldRect.height = Mathf.Lerp (1.0f, 0.25f, i);
newCamera.rect = tempNewRect;
oldCamera.rect = tempOldRect;
yield return null;
}
Debug.Log ("new rect: " + tempNewRect);
newCamera.rect = new Rect (0.0f,0.0f,1.0f,1.0f);
oldCamera.rect = new Rect (0.84f, 0.74f, 0.155f, 0.25f);
}
}

+ 12
- 0
unity_Project/Assets/Scripts/sceneController.cs.meta View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 8dbe01f686a754044bce5d3f885f0e9a
timeCreated: 1440331323
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

+ 76
- 0
unity_Project/Assets/Scripts/thirdPersonController.cs View File

@ -0,0 +1,76 @@
using UnityEngine;
using System.Collections;
public class thirdPersonController : MonoBehaviour {
public string CAMERA_INPUT_X;
public string CAMERA_INPUT_Y;
public string MOVEMENT_INPUT_X;
public string MOVEMENT_INPUT_Y;
public string JUMP_INPUT;
public Camera camera;
public GameObject cameraCentre;
public float cameraSpeedX = 250.0f;
public float cameraSpeedY = 120.0f;
public float cameraDistance = 10.0f;
public float movementSpeed;
public float jumpHeight;
private float cameraX;
private float cameraY;
private float movementX;
private float movementY;
// Use this for initialization
void Start () {
cameraX = camera.transform.eulerAngles.x;
cameraY = camera.transform.eulerAngles.y;
}
void FixedUpdate(){
movementX = Input.GetAxis (MOVEMENT_INPUT_X);
movementY = Input.GetAxis (MOVEMENT_INPUT_Y);
Vector3 velocity = new Vector3 (movementX, 0.0f, movementY)* movementSpeed * Time.deltaTime;
//Debug.Log (velocity);
velocity = Quaternion.Euler (0.0f,camera.transform.rotation.eulerAngles.y, 0.0f) * velocity;
GetComponent<Rigidbody>().AddForce (velocity);
//if (velocity != Vector3.zero)
transform.rotation = Quaternion.Euler(new Vector3 (0.0f, camera.transform.rotation.eulerAngles.y, 0.0f));
if (Physics.Raycast (transform.position, -Vector3.up, 1.3f)) {
//print ("Raycast succeeded");
if (Input.GetButtonDown (JUMP_INPUT)) {
GetComponent<Rigidbody>().AddRelativeForce (0, jumpHeight, 0);
}
}
}
// Update is called once per frame
void LateUpdate () {
cameraX += Input.GetAxis(CAMERA_INPUT_X) * cameraSpeedX * 0.02f;
cameraY += Input.GetAxis(CAMERA_INPUT_Y) * cameraSpeedY * 0.02f;
Quaternion cameraRotation = Quaternion.Euler (cameraY, cameraX, 0.0f);
Vector3 cameraPosition = cameraRotation * new Vector3(0.0f, 0.0f, -cameraDistance) + cameraCentre.transform.position;
camera.transform.rotation = cameraRotation;
camera.transform.position = cameraPosition;
}
}

+ 8
- 0
unity_Project/Assets/Scripts/thirdPersonController.cs.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: db467fc9a840e3446ae2af2736f241a0
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

+ 5
- 0
unity_Project/Assets/Standard Assets.meta View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 779a4b453cf27354e98a8a510ceae0a4
folderAsset: yes
DefaultImporter:
userData:

+ 6
- 0
unity_Project/Assets/Standard Assets/Effects.meta View File

@ -0,0 +1,6 @@
fileFormatVersion: 2
guid: 115d1f9d9bd29064ab981e57c8fc8cdf
folderAsset: yes
DefaultImporter:
userData:
assetBundleName:

+ 6
- 0
unity_Project/Assets/Standard Assets/Effects/ToonShading.meta View File

@ -0,0 +1,6 @@
fileFormatVersion: 2
guid: 488ccf78ce5fbe14db33f20cccd9f386
folderAsset: yes
DefaultImporter:
userData:
assetBundleName:

+ 6
- 0
unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials.meta View File

@ -0,0 +1,6 @@
fileFormatVersion: 2
guid: 280da6451a1e556438ce789a0d7e1f65
folderAsset: yes
DefaultImporter:
userData:
assetBundleName:

BIN
unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials/ToonBasic.mat View File


+ 5
- 0
unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials/ToonBasic.mat.meta View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 84b9e1d19d11078d11005b9844295342
NativeFormatImporter:
userData:
assetBundleName:

BIN
unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials/ToonBasicOutline.mat View File


+ 5
- 0
unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials/ToonBasicOutline.mat.meta View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 215977489d11178d11005b9844295342
NativeFormatImporter:
userData:
assetBundleName:

+ 80
- 0
unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials/ToonLit.mat View File

@ -0,0 +1,80 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 3
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: ToonLit
m_Shader: {fileID: 4800000, guid: 48dca5b99d113b8d11006bab44295342, type: 3}
m_ShaderKeywords: []
m_CustomRenderQueue: -1
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
data:
first:
name: _MainTex
second:
m_Texture: {fileID: 2800000, guid: 9ca701319d113f2d1100ff9b44295342, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _BumpMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _ToonShade
second:
m_Texture: {fileID: 8900000, guid: ed7fefe29d117c8d11005e4844295342, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _Ramp
second:
m_Texture: {fileID: 2800000, guid: 4a056241e2722dc46a7262a8e7073fd9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
data:
first:
name: _Shininess
second: .699999988
data:
first:
name: _Outline
second: .00807547197
m_Colors:
data:
first:
name: _Color
second: {r: .50251013, g: .50251013, b: .50251013, a: 1}
data:
first:
name: _MainTex_ST
second: {r: 1, g: 1, b: 0, a: 0}
data:
first:
name: _Emission
second: {r: 0, g: 0, b: 0, a: 0}
data:
first:
name: _SpecColor
second: {r: 1, g: 1, b: 1, a: 1}
data:
first:
name: _OutlineColor
second: {r: 0, g: 0, b: 0, a: 1}
data:
first:
name: _ToonShade_ST
second: {r: 1, g: 1, b: 0, a: 0}
--- !u!1002 &2100001
EditorExtensionImpl:
serializedVersion: 6

+ 5
- 0
unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials/ToonLit.mat.meta View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: c9e6294c9d11cb8d11006bf944295342
NativeFormatImporter:
userData:
assetBundleName:

BIN
unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials/ToonLitOutline.mat View File


+ 5
- 0
unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials/ToonLitOutline.mat.meta View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 5d69df9d9d11e49d110086ba44295342
NativeFormatImporter:
userData:
assetBundleName:

+ 6
- 0
unity_Project/Assets/Standard Assets/Effects/ToonShading/Shaders.meta View File

@ -0,0 +1,6 @@
fileFormatVersion: 2
guid: adec466a1f9044ea78471a5ce6f78271
folderAsset: yes
DefaultImporter:
userData:
assetBundleName:

+ 63
- 0
unity_Project/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonBasic.shader View File

@ -0,0 +1,63 @@
Shader "Toon/Basic" {
Properties {
_Color ("Main Color", Color) = (.5,.5,.5,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
_ToonShade ("ToonShader Cubemap(RGB)", CUBE) = "" { }
}
SubShader {
Tags { "RenderType"="Opaque" }
Pass {
Name "BASE"
Cull Off
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_fog
#include "UnityCG.cginc"
sampler2D _MainTex;
samplerCUBE _ToonShade;
float4 _MainTex_ST;
float4 _Color;
struct appdata {
float4 vertex : POSITION;
float2 texcoord : TEXCOORD0;
float3 normal : NORMAL;
};
struct v2f {
float4 pos : SV_POSITION;
float2 texcoord : TEXCOORD0;
float3 cubenormal : TEXCOORD1;
UNITY_FOG_COORDS(2)
};
v2f vert (appdata v)
{
v2f o;
o.pos = mul (UNITY_MATRIX_MVP, v.vertex);
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
o.cubenormal = mul (UNITY_MATRIX_MV, float4(v.normal,0));
UNITY_TRANSFER_FOG(o,o.pos);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
fixed4 col = _Color * tex2D(_MainTex, i.texcoord);
fixed4 cube = texCUBE(_ToonShade, i.cubenormal);
fixed4 c = fixed4(2.0f * cube.rgb * col.rgb, col.a);
UNITY_APPLY_FOG(i.fogCoord, c);
return c;
}
ENDCG
}
}
Fallback "VertexLit"
}

+ 6
- 0
unity_Project/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonBasic.shader.meta View File

@ -0,0 +1,6 @@
fileFormatVersion: 2
guid: d84268709d11078d11005b9844295342
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:

+ 66
- 0
unity_Project/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonBasicOutline.shader View File

@ -0,0 +1,66 @@
Shader "Toon/Basic Outline" {
Properties {
_Color ("Main Color", Color) = (.5,.5,.5,1)
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
_Outline ("Outline width", Range (.002, 0.03)) = .005
_MainTex ("Base (RGB)", 2D) = "white" { }
_ToonShade ("ToonShader Cubemap(RGB)", CUBE) = "" { }
}
CGINCLUDE
#include "UnityCG.cginc"
struct appdata {
float4 vertex : POSITION;
float3 normal : NORMAL;
};
struct v2f {
float4 pos : SV_POSITION;
UNITY_FOG_COORDS(0)
fixed4 color : COLOR;
};
uniform float _Outline;
uniform float4 _OutlineColor;
v2f vert(appdata v) {
v2f o;
o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
float3 norm = normalize(mul ((float3x3)UNITY_MATRIX_IT_MV, v.normal));
float2 offset = TransformViewToProjection(norm.xy);
o.pos.xy += offset * o.pos.z * _Outline;
o.color = _OutlineColor;
UNITY_TRANSFER_FOG(o,o.pos);
return o;
}
ENDCG
SubShader {
Tags { "RenderType"="Opaque" }
UsePass "Toon/Basic/BASE"
Pass {
Name "OUTLINE"
Tags { "LightMode" = "Always" }
Cull Front
ZWrite On
ColorMask RGB
Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_fog
fixed4 frag(v2f i) : SV_Target
{
UNITY_APPLY_FOG(i.fogCoord, i.color);
return i.color;
}
ENDCG
}
}
Fallback "Toon/Basic"
}

+ 6
- 0
unity_Project/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonBasicOutline.shader.meta View File

@ -0,0 +1,6 @@
fileFormatVersion: 2
guid: 9ce107479d11178d11005b9844295342
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:

+ 53
- 0
unity_Project/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonLit.shader View File

@ -0,0 +1,53 @@
Shader "Toon/Lit" {
Properties {
_Color ("Main Color", Color) = (0.5,0.5,0.5,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
_Ramp ("Toon Ramp (RGB)", 2D) = "gray" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf ToonRamp
sampler2D _Ramp;
// custom lighting function that uses a texture ramp based
// on angle between light direction and normal
#pragma lighting ToonRamp exclude_path:prepass
inline half4 LightingToonRamp (SurfaceOutput s, half3 lightDir, half atten)
{
#ifndef USING_DIRECTIONAL_LIGHT
lightDir = normalize(lightDir);
#endif
half d = dot (s.Normal, lightDir)*0.5 + 0.5;
half3 ramp = tex2D (_Ramp, float2(d,d)).rgb;
half4 c;
c.rgb = s.Albedo * _LightColor0.rgb * ramp * (atten * 2);
c.a = 0;
return c;
}
sampler2D _MainTex;
float4 _Color;
struct Input {
float2 uv_MainTex : TEXCOORD0;
};
void surf (Input IN, inout SurfaceOutput o) {
half4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
o.Albedo = c.rgb;
o.Alpha = c.a;
}
ENDCG
}
Fallback "Diffuse"
}

+ 6
- 0
unity_Project/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonLit.shader.meta View File

@ -0,0 +1,6 @@
fileFormatVersion: 2
guid: 48dca5b99d113b8d11006bab44295342
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:

+ 17
- 0
unity_Project/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonLitOutline.shader View File

@ -0,0 +1,17 @@
Shader "Toon/Lit Outline" {
Properties {
_Color ("Main Color", Color) = (0.5,0.5,0.5,1)
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
_Outline ("Outline width", Range (.002, 0.03)) = .005
_MainTex ("Base (RGB)", 2D) = "white" {}
_Ramp ("Toon Ramp (RGB)", 2D) = "gray" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
UsePass "Toon/Lit/FORWARD"
UsePass "Toon/Basic Outline/OUTLINE"
}
Fallback "Toon/Lit"
}

+ 6
- 0
unity_Project/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonLitOutline.shader.meta View File

@ -0,0 +1,6 @@
fileFormatVersion: 2
guid: 054a31a99d11e49d110086ba44295342
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:

+ 6
- 0
unity_Project/Assets/Standard Assets/Effects/ToonShading/Textures.meta View File

@ -0,0 +1,6 @@
fileFormatVersion: 2
guid: 651770f8be26443fdb85aa3594fa349c
folderAsset: yes
DefaultImporter:
userData:
assetBundleName:

BIN
unity_Project/Assets/Standard Assets/Effects/ToonShading/Textures/ToonLit.psd View File


+ 53
- 0
unity_Project/Assets/Standard Assets/Effects/ToonShading/Textures/ToonLit.psd.meta View File

@ -0,0 +1,53 @@
fileFormatVersion: 2
guid: b995d4bd9d11078d11005b9844295342
TextureImporter:
fileIDToRecycleName:
8900000: generatedCubemap
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 2
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 1
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: 3
maxTextureSize: 512
textureSettings:
filterMode: 1
aniso: 1
mipBias: 0
wrapMode: 0
nPOTScale: 0
lightmap: 0
rGBM: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:

BIN
unity_Project/Assets/Standard Assets/Effects/ToonShading/Textures/UtilToonGradient.png View File

Before After
Width: 256  |  Height: 2  |  Size: 185 B

+ 52
- 0
unity_Project/Assets/Standard Assets/Effects/ToonShading/Textures/UtilToonGradient.png.meta View File

@ -0,0 +1,52 @@
fileFormatVersion: 2
guid: 4a056241e2722dc46a7262a8e7073fd9
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 0
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 2
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: 5
maxTextureSize: 1024
textureSettings:
filterMode: 0
aniso: 1
mipBias: 0
wrapMode: 1
nPOTScale: 0
lightmap: 0
rGBM: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: 5
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:

+ 5
- 0
unity_Project/Assets/Standard Assets/Scripts.meta View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 3cadc5c144b6941fd9b94e6f6cbaa3cc
folderAsset: yes
DefaultImporter:
userData:

+ 5
- 0
unity_Project/Assets/Standard Assets/Scripts/Camera Scripts.meta View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 6685d213dcd37451eaa7643f63089046
folderAsset: yes
DefaultImporter:
userData:

+ 46
- 0
unity_Project/Assets/Standard Assets/Scripts/Camera Scripts/MouseOrbit.js View File

@ -0,0 +1,46 @@
var target : Transform;
var distance = 10.0;
var xSpeed = 250.0;
var ySpeed = 120.0;
var yMinLimit = -20;
var yMaxLimit = 80;
private var x = 0.0;
private var y = 0.0;
@script AddComponentMenu("Camera-Control/Mouse Orbit")
function Start () {
var angles = transform.eulerAngles;
x = angles.y;
y = angles.x;
// Make the rigid body not change rotation
if (GetComponent.<Rigidbody>())
GetComponent.<Rigidbody>().freezeRotation = true;
}
function LateUpdate () {
if (target) {
x += Input.GetAxis("Mouse X") * xSpeed * 0.02;
y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;
y = ClampAngle(y, yMinLimit, yMaxLimit);
var rotation = Quaternion.Euler(y, x, 0);
var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;
transform.rotation = rotation;
transform.position = position;
}
}
static function ClampAngle (angle : float, min : float, max : float) {
if (angle < -360)
angle += 360;
if (angle > 360)
angle -= 360;
return Mathf.Clamp (angle, min, max);
}

+ 8
- 0
unity_Project/Assets/Standard Assets/Scripts/Camera Scripts/MouseOrbit.js.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 27acebc9ad1110f6d00074c88d76c639
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

+ 5
- 0
unity_Project/Assets/_Scenes.meta View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: c9b2ad0cd440d094bbf396741fdab22d
folderAsset: yes
DefaultImporter:
userData:

BIN
unity_Project/Assets/_Scenes/ScafoldingTest.unity View File


+ 8
- 0
unity_Project/Assets/_Scenes/ScafoldingTest.unity.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8d451ca9b63e9274181838dceebe3011
timeCreated: 1440682108
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

BIN
unity_Project/Assets/_Scenes/SplitScreenTest.unity View File


+ 4
- 0
unity_Project/Assets/_Scenes/SplitScreenTest.unity.meta View File

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 9e699f2c5184ac74fbbff6bfbec95035
DefaultImporter:
userData:

+ 20
- 0
unity_Project/Assets/itemdefinition.cs View File

@ -0,0 +1,20 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.34014
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace AssemblyCSharp
{
public class itemdefinition
{
public itemdefinition ()
{
}
}
}

+ 8
- 0
unity_Project/Assets/itemdefinition.cs.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 36d47aaa1140aef45ad8516b4cac5887
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

+ 9
- 0
unity_Project/Assets/prefabs.meta View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: e137e1237e8f49f4a957e2488bacec96
folderAsset: yes
timeCreated: 1440682194
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

BIN
unity_Project/Assets/prefabs/Players.prefab View File


+ 8
- 0
unity_Project/Assets/prefabs/Players.prefab.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7f6d828e4d82cb64f9eff993e7a1280f
timeCreated: 1440719037
licenseType: Free
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

BIN
unity_Project/ProjectSettings/AudioManager.asset View File


BIN
unity_Project/ProjectSettings/DynamicsManager.asset View File


BIN
unity_Project/ProjectSettings/EditorBuildSettings.asset View File


BIN
unity_Project/ProjectSettings/EditorSettings.asset View File


BIN
unity_Project/ProjectSettings/GraphicsSettings.asset View File


BIN
unity_Project/ProjectSettings/InputManager.asset View File


BIN
unity_Project/ProjectSettings/NavMeshAreas.asset View File


BIN
unity_Project/ProjectSettings/NavMeshLayers.asset View File


BIN
unity_Project/ProjectSettings/NetworkManager.asset View File


BIN
unity_Project/ProjectSettings/Physics2DSettings.asset View File


BIN
unity_Project/ProjectSettings/ProjectSettings.asset View File


+ 2
- 0
unity_Project/ProjectSettings/ProjectVersion.txt View File

@ -0,0 +1,2 @@
m_EditorVersion: 5.1.2f1
m_StandardAssetsVersion: 0

BIN
unity_Project/ProjectSettings/QualitySettings.asset View File


BIN
unity_Project/ProjectSettings/TagManager.asset View File


BIN
unity_Project/ProjectSettings/TimeManager.asset View File


Loading…
Cancel
Save