Conflicts: unity_Project/Assets/0bjects/Textures/Credits Textures/txtr_credits_3D_objects.png.meta unity_Project/Assets/0bjects/Textures/Credits Textures/txtr_credits_Jeffrey.png.meta unity_Project/Assets/0bjects/Textures/Credits Textures/txtr_credits_Joshua.png.meta unity_Project/Assets/0bjects/Textures/Credits Textures/txtr_credits_LOGO.png.meta unity_Project/Assets/0bjects/Textures/Credits Textures/txtr_credits_Lachlan.png.meta unity_Project/Assets/0bjects/Textures/Credits Textures/txtr_credits_Simon.png.meta unity_Project/Assets/0bjects/Textures/Credits Textures/txtr_credits_art_assets.png.meta unity_Project/Assets/0bjects/Textures/Credits Textures/txtr_credits_developed.png.meta unity_Project/Assets/0bjects/Textures/Credits Textures/txtr_credits_sound.png.meta unity_Project/Assets/0bjects/Textures/Credits Textures/txtr_credits_text.png.meta unity_Project/Assets/0bjects/Textures/Credits Textures/txtr_credits_trailer.png.meta unity_Project/Assets/GUI Assets/UI_credits.png.meta unity_Project/Assets/GUI Assets/buttons.meta unity_Project/Assets/GUI Assets/buttons/btn_continue.png.meta unity_Project/Assets/GUI Assets/buttons/btn_credits.png.meta unity_Project/Assets/GUI Assets/buttons/btn_exit.png.meta unity_Project/Assets/GUI Assets/buttons/btn_new_game.png.meta unity_Project/Assets/GUI Assets/buttons/btn_settings.png.metamaster
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using UnityEngine; | |||||
using System.Collections; | |||||
public class EndCamera : MonoBehaviour { | |||||
public MonoBehaviour script; | |||||
public float waitTime; | |||||
// Use this for initialization | |||||
void Start () { | |||||
//script = camera.GetComponent("Smooth Follow") as MonoBehaviour; | |||||
} | |||||
// Update is called once per frame | |||||
void Update () { | |||||
} | |||||
void OnTriggerEnter(Collider other) { | |||||
if (other.transform.tag == "moveable") { | |||||
script.enabled = false; | |||||
StartCoroutine(wait()); | |||||
} | |||||
} | |||||
IEnumerator wait() { | |||||
yield return new WaitForSeconds(waitTime); | |||||
Application.LoadLevel ("TitleScreen"); | |||||
} | |||||
} |
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