Browse Source

Merge branch 'master' of https://bitbucket.org/JoshuaReason/project-junker

Conflicts:
	unity_Project/Assets/0bjects/Textures/Credits Textures/txtr_credits_3D_objects.png.meta
	unity_Project/Assets/0bjects/Textures/Credits Textures/txtr_credits_Jeffrey.png.meta
	unity_Project/Assets/0bjects/Textures/Credits Textures/txtr_credits_Joshua.png.meta
	unity_Project/Assets/0bjects/Textures/Credits Textures/txtr_credits_LOGO.png.meta
	unity_Project/Assets/0bjects/Textures/Credits Textures/txtr_credits_Lachlan.png.meta
	unity_Project/Assets/0bjects/Textures/Credits Textures/txtr_credits_Simon.png.meta
	unity_Project/Assets/0bjects/Textures/Credits Textures/txtr_credits_art_assets.png.meta
	unity_Project/Assets/0bjects/Textures/Credits Textures/txtr_credits_developed.png.meta
	unity_Project/Assets/0bjects/Textures/Credits Textures/txtr_credits_sound.png.meta
	unity_Project/Assets/0bjects/Textures/Credits Textures/txtr_credits_text.png.meta
	unity_Project/Assets/0bjects/Textures/Credits Textures/txtr_credits_trailer.png.meta
	unity_Project/Assets/GUI Assets/UI_credits.png.meta
	unity_Project/Assets/GUI Assets/buttons.meta
	unity_Project/Assets/GUI Assets/buttons/btn_continue.png.meta
	unity_Project/Assets/GUI Assets/buttons/btn_credits.png.meta
	unity_Project/Assets/GUI Assets/buttons/btn_exit.png.meta
	unity_Project/Assets/GUI Assets/buttons/btn_new_game.png.meta
	unity_Project/Assets/GUI Assets/buttons/btn_settings.png.meta
master
Simon Tran 9 years ago
parent
commit
7729f5439f
51 changed files with 411 additions and 4 deletions
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      unity_Project/Assets/0bjects/Textures/Credits Textures.meta
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      unity_Project/Assets/0bjects/Textures/Credits Textures.meta~HEAD
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  4. +5
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  5. +5
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  6. +5
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  8. BIN
      unity_Project/Assets/0bjects/Textures/Credits Textures/txtr_credits_LOGO_DoubleSided.png
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  11. +5
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  17. +30
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      unity_Project/Assets/_Scenes/CreditScreen.unity
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  49. BIN
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  51. +2
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using UnityEngine;
using System.Collections;
public class EndCamera : MonoBehaviour {
public MonoBehaviour script;
public float waitTime;
// Use this for initialization
void Start () {
//script = camera.GetComponent("Smooth Follow") as MonoBehaviour;
}
// Update is called once per frame
void Update () {
}
void OnTriggerEnter(Collider other) {
if (other.transform.tag == "moveable") {
script.enabled = false;
StartCoroutine(wait());
}
}
IEnumerator wait() {
yield return new WaitForSeconds(waitTime);
Application.LoadLevel ("TitleScreen");
}
}

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unity_Project/Assets/Scripts/fence.cs View File

@ -31,4 +31,21 @@ public class fence : MonoBehaviour {
*/ */
} }
} }
void OnTriggerEnter(Collider other) {
if (other.transform.tag == "moveable") {
rigidbody.isKinematic = false;
//rigidbody.velocity = other.relativeVelocity;
/*
ContactPoint contact = collision.contacts[0];
Vector3 push = transform.position - contact.point;
push.Normalize();
Debug.Log("fence: " + push);
rigidbody.AddForceAtPosition(push*1000, contact.point);
*/
}
}
} }

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unity_Project/Assets/zCreditStuff/Sign Textures/txt_Sign_SFX.mat View File


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unity_Project/Assets/zCreditStuff/Sign Textures/txt_Sign_Simon.mat View File


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unity_Project/Assets/zCreditStuff/car_Control.cs View File

@ -31,8 +31,8 @@ public class car_Control : MonoBehaviour {
// Update is called once per frame // Update is called once per frame
void FixedUpdate () { void FixedUpdate () {
carRigid.centerOfMass = centreOfMass; carRigid.centerOfMass = centreOfMass;
float inputX = Input.GetAxis ("Player1 Movement Y");
float inputY = Input.GetAxis("Player1 Movement X");
float inputX = 1; //Input.GetAxis ("Player1 Movement Y");
float inputY = 0; //Input.GetAxis("Player1 Movement X");
applyAcceleration (inputX); applyAcceleration (inputX);
applyTorque (inputY); applyTorque (inputY);

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