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@ -3,9 +3,10 @@ using System.Collections; |
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public class PlayerSounds : MonoBehaviour { |
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public class PlayerSounds : MonoBehaviour { |
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public GameObject PlayerObject; //Player1 or Player2 object. Assign object component in inspector.
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public GameObject PlayerObject; |
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private thirdPersonController playerController;//Player1 or Player2 object. Assign object component in inspector.
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//private Collider playerCollider;
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//private Collider playerCollider;
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private bool FootOnSand = true; |
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public bool FootOnSand = true; |
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private AudioSource source; |
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private AudioSource source; |
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private float volLowRange = 0.5f; // Volume Low Range
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private float volLowRange = 0.5f; // Volume Low Range
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@ -32,6 +33,10 @@ public class PlayerSounds : MonoBehaviour { |
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source = GetComponent<AudioSource> (); |
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source = GetComponent<AudioSource> (); |
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} |
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} |
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void Start(){ |
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playerController = PlayerObject.GetComponent<thirdPersonController> (); |
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} |
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// FUNCTIONS: Play Sound Effects (SFX)
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// FUNCTIONS: Play Sound Effects (SFX)
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// NOTE: Must add the events to the relevant keyframe within animation clips.
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// NOTE: Must add the events to the relevant keyframe within animation clips.
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@ -50,17 +55,12 @@ public class PlayerSounds : MonoBehaviour { |
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void CheckGround(){ |
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void CheckGround(){ |
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//playerCollider = PlayerObject.GetComponent<CapsuleCollider>;
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//playerCollider = PlayerObject.GetComponent<CapsuleCollider>;
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RaycastHit FootHit; |
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Ray ray = new Ray(transform.position, -Vector3.up); |
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if (Physics.Raycast (ray, out FootHit, 1.3f)) { |
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if (FootHit.transform.tag == "sand") |
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Debug.Log ("groundCheck"); |
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RaycastHit FootHit = playerController.hit; |
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if (FootHit.transform.tag == "sand") |
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FootOnSand = true; |
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FootOnSand = true; |
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}else{ |
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else |
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FootOnSand = false; |
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FootOnSand = false; |
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} |
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} |
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} |
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