========== + Backtracking path for enemy robot puzzle + Terrain Textures (1 x cliff, 3 x sand) + Invisible walls surrounding the terrain. + Several toon materials for various objects with color placeholders. ========== CHANGED: ========== > Terrain has been painted with textures (work-in-progress). > Most objects now have toon material (Proper textures work-in-progress). > Player 1 (Pull) is temporarily using the character model with cel-shaded texture. > Player 2 (Push) is temporarily using the character model with simple blue toon material. > Both players' cubes have been disabled. > Both players' capsule collider shape have been readjusted. > Easter egg changed (?!). ========== KNOWN ISSUES: ========== - Toon-shaded objects ignore objects that are meant to cast shadows & block the global sun. (E.g. If the player is behind a box, the sun will still radiate on their back) - Player movement and jump are still too fast and floaty respectively. (Older scripts may still be in effect). - Character models are slightly misaligned slightly towards the left of the camera view (Appears sort of like over-the-shoulder view. Intentional?).master
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========================== | |||||
PROJECT JUNKER | |||||
========================== | |||||
TEXT FILE LAST UPDATE: 6.9.2015 | |||||
========================== | |||||
> TOON MATERIALS | |||||
========================= | |||||
> "TLO" is an acronym for "Toon-Lit Outline". | |||||
Acronym made to conserve file-naming space. |
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