- ======================================
- PROJECT JUNKER
- ======================================
- TEXT FILE LAST UPDATE: 31.8.2015
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- > TEXTURES
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-
- > All textures should be exported as .PNG files.
- (PNG is a lossless image format which will ensure quality)
-
- > When creating UV Maps for textures, ensure the file size (width and height)
- follows binary values.
- (i.e. 1024, 2048, 4096 etc.)
-
- > Ensure some extra paint is added on the edges of the UV Map when
- developing textures.
-
-
- > All textures should use the following naming convention:
- "txtr_XX.png" where "XX" is the name of the object.
-
- E.g. "txtr_pull_brother.png"
- E.g. "txtr_shack.png"
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