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- using System;
- using UnityEngine;
- #if UNITY_EDITOR
- using UnityEditor;
- #endif
-
- namespace UnityStandardAssets.Utility
- {
- #if UNITY_EDITOR
-
- [ExecuteInEditMode]
- #endif
- public class PlatformSpecificContent : MonoBehaviour
- {
- private enum BuildTargetGroup
- {
- Standalone,
- Mobile
- }
-
- [SerializeField] private BuildTargetGroup m_BuildTargetGroup;
- [SerializeField] private GameObject[] m_Content = new GameObject[0];
- [SerializeField] private MonoBehaviour[] m_MonoBehaviours = new MonoBehaviour[0];
- [SerializeField] private bool m_ChildrenOfThisObject;
-
- #if !UNITY_EDITOR
- void OnEnable()
- {
- CheckEnableContent();
- }
- #endif
-
- #if UNITY_EDITOR
-
- private void OnEnable()
- {
- EditorUserBuildSettings.activeBuildTargetChanged += Update;
- EditorApplication.update += Update;
- }
-
-
- private void OnDisable()
- {
- EditorUserBuildSettings.activeBuildTargetChanged -= Update;
- EditorApplication.update -= Update;
- }
-
-
- private void Update()
- {
- CheckEnableContent();
- }
- #endif
-
-
- private void CheckEnableContent()
- {
- #if (UNITY_IPHONE || UNITY_ANDROID || UNITY_WP8 || UNITY_BLACKBERRY )
- if (m_BuildTargetGroup == BuildTargetGroup.Mobile)
- {
- EnableContent(true);
- } else {
- EnableContent(false);
- }
- #endif
-
- #if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_WP8 || UNITY_BLACKBERRY )
- if (m_BuildTargetGroup == BuildTargetGroup.Mobile)
- {
- EnableContent(false);
- }
- else
- {
- EnableContent(true);
- }
- #endif
- }
-
-
- private void EnableContent(bool enabled)
- {
- if (m_Content.Length > 0)
- {
- foreach (var g in m_Content)
- {
- if (g != null)
- {
- g.SetActive(enabled);
- }
- }
- }
- if (m_ChildrenOfThisObject)
- {
- foreach (Transform t in transform)
- {
- t.gameObject.SetActive(enabled);
- }
- }
- if (m_MonoBehaviours.Length > 0)
- {
- foreach (var monoBehaviour in m_MonoBehaviours)
- {
- monoBehaviour.enabled = enabled;
- }
- }
- }
- }
- }
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