|
|
- using System;
- using UnityEngine;
-
- namespace UnityStandardAssets.Utility
- {
- public class AutoMoveAndRotate : MonoBehaviour
- {
- public Vector3andSpace moveUnitsPerSecond;
- public Vector3andSpace rotateDegreesPerSecond;
- public bool ignoreTimescale;
- private float m_LastRealTime;
-
-
- private void Start()
- {
- m_LastRealTime = Time.realtimeSinceStartup;
- }
-
-
- // Update is called once per frame
- private void Update()
- {
- float deltaTime = Time.deltaTime;
- if (ignoreTimescale)
- {
- deltaTime = (Time.realtimeSinceStartup - m_LastRealTime);
- m_LastRealTime = Time.realtimeSinceStartup;
- }
- transform.Translate(moveUnitsPerSecond.value*deltaTime, moveUnitsPerSecond.space);
- transform.Rotate(rotateDegreesPerSecond.value*deltaTime, moveUnitsPerSecond.space);
- }
-
-
- [Serializable]
- public class Vector3andSpace
- {
- public Vector3 value;
- public Space space = Space.Self;
- }
- }
- }
|