|
|
- /*
- This camera smoothes out rotation around the y-axis and height.
- Horizontal Distance to the target is always fixed.
-
- There are many different ways to smooth the rotation but doing it this way gives you a lot of control over how the camera behaves.
-
- For every of those smoothed values we calculate the wanted value and the current value.
- Then we smooth it using the Lerp function.
- Then we apply the smoothed values to the transform's position.
- */
-
- // The target we are following
- var target : Transform;
- // The distance in the x-z plane to the target
- var distance = 10.0;
- // the height we want the camera to be above the target
- var height = 5.0;
- // How much we
- var heightDamping = 2.0;
- var rotationDamping = 3.0;
-
- // Place the script in the Camera-Control group in the component menu
- @script AddComponentMenu("Camera-Control/Smooth Follow")
-
- function Start(){
- distance = target.position.z - transform.position.z;
- height = transform.position.y - target.position.y;
-
- }
-
-
- function LateUpdate () {
- // Early out if we don't have a target
- if (!target)
- return;
-
- // Calculate the current rotation angles
- var wantedRotationAngle = target.eulerAngles.y;
- var wantedHeight = target.position.y + height;
-
- var currentRotationAngle = transform.eulerAngles.y;
- var currentHeight = transform.position.y;
-
- // Damp the rotation around the y-axis
- currentRotationAngle = Mathf.LerpAngle (currentRotationAngle, wantedRotationAngle, rotationDamping * Time.deltaTime);
-
- // Damp the height
- currentHeight = Mathf.Lerp (currentHeight, wantedHeight, heightDamping * Time.deltaTime);
-
- // Convert the angle into a rotation
- var currentRotation = Quaternion.Euler (0, currentRotationAngle, 0);
-
- // Set the position of the camera on the x-z plane to:
- // distance meters behind the target
- transform.position = target.position;
- transform.position -= currentRotation * Vector3.forward * distance;
-
- // Set the height of the camera
- transform.position.y = currentHeight;
-
- // Always look at the target
- transform.LookAt (target);
- }
|