|
|
- using System;
- using System.Collections;
- using UnityEngine;
- #if UNITY_EDITOR
- using UnityEditor;
-
- #endif
-
- namespace UnityStandardAssets.Utility
- {
- public class WaypointCircuit : MonoBehaviour
- {
- public WaypointList waypointList = new WaypointList();
- [SerializeField] private bool smoothRoute = true;
- private int numPoints;
- private Vector3[] points;
- private float[] distances;
-
- public float editorVisualisationSubsteps = 100;
- public float Length { get; private set; }
-
- public Transform[] Waypoints
- {
- get { return waypointList.items; }
- }
-
- //this being here will save GC allocs
- private int p0n;
- private int p1n;
- private int p2n;
- private int p3n;
-
- private float i;
- private Vector3 P0;
- private Vector3 P1;
- private Vector3 P2;
- private Vector3 P3;
-
- // Use this for initialization
- private void Awake()
- {
- if (Waypoints.Length > 1)
- {
- CachePositionsAndDistances();
- }
- numPoints = Waypoints.Length;
- }
-
-
- public RoutePoint GetRoutePoint(float dist)
- {
- // position and direction
- Vector3 p1 = GetRoutePosition(dist);
- Vector3 p2 = GetRoutePosition(dist + 0.1f);
- Vector3 delta = p2 - p1;
- return new RoutePoint(p1, delta.normalized);
- }
-
-
- public Vector3 GetRoutePosition(float dist)
- {
- int point = 0;
-
- if (Length == 0)
- {
- Length = distances[distances.Length - 1];
- }
-
- dist = Mathf.Repeat(dist, Length);
-
- while (distances[point] < dist)
- {
- ++point;
- }
-
-
- // get nearest two points, ensuring points wrap-around start & end of circuit
- p1n = ((point - 1) + numPoints)%numPoints;
- p2n = point;
-
- // found point numbers, now find interpolation value between the two middle points
-
- i = Mathf.InverseLerp(distances[p1n], distances[p2n], dist);
-
- if (smoothRoute)
- {
- // smooth catmull-rom calculation between the two relevant points
-
-
- // get indices for the surrounding 2 points, because
- // four points are required by the catmull-rom function
- p0n = ((point - 2) + numPoints)%numPoints;
- p3n = (point + 1)%numPoints;
-
- // 2nd point may have been the 'last' point - a dupe of the first,
- // (to give a value of max track distance instead of zero)
- // but now it must be wrapped back to zero if that was the case.
- p2n = p2n%numPoints;
-
- P0 = points[p0n];
- P1 = points[p1n];
- P2 = points[p2n];
- P3 = points[p3n];
-
- return CatmullRom(P0, P1, P2, P3, i);
- }
- else
- {
- // simple linear lerp between the two points:
-
- p1n = ((point - 1) + numPoints)%numPoints;
- p2n = point;
-
- return Vector3.Lerp(points[p1n], points[p2n], i);
- }
- }
-
-
- private Vector3 CatmullRom(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float i)
- {
- // comments are no use here... it's the catmull-rom equation.
- // Un-magic this, lord vector!
- return 0.5f*
- ((2*p1) + (-p0 + p2)*i + (2*p0 - 5*p1 + 4*p2 - p3)*i*i +
- (-p0 + 3*p1 - 3*p2 + p3)*i*i*i);
- }
-
-
- private void CachePositionsAndDistances()
- {
- // transfer the position of each point and distances between points to arrays for
- // speed of lookup at runtime
- points = new Vector3[Waypoints.Length + 1];
- distances = new float[Waypoints.Length + 1];
-
- float accumulateDistance = 0;
- for (int i = 0; i < points.Length; ++i)
- {
- var t1 = Waypoints[(i)%Waypoints.Length];
- var t2 = Waypoints[(i + 1)%Waypoints.Length];
- if (t1 != null && t2 != null)
- {
- Vector3 p1 = t1.position;
- Vector3 p2 = t2.position;
- points[i] = Waypoints[i%Waypoints.Length].position;
- distances[i] = accumulateDistance;
- accumulateDistance += (p1 - p2).magnitude;
- }
- }
- }
-
-
- private void OnDrawGizmos()
- {
- DrawGizmos(false);
- }
-
-
- private void OnDrawGizmosSelected()
- {
- DrawGizmos(true);
- }
-
-
- private void DrawGizmos(bool selected)
- {
- waypointList.circuit = this;
- if (Waypoints.Length > 1)
- {
- numPoints = Waypoints.Length;
-
- CachePositionsAndDistances();
- Length = distances[distances.Length - 1];
-
- Gizmos.color = selected ? Color.yellow : new Color(1, 1, 0, 0.5f);
- Vector3 prev = Waypoints[0].position;
- if (smoothRoute)
- {
- for (float dist = 0; dist < Length; dist += Length/editorVisualisationSubsteps)
- {
- Vector3 next = GetRoutePosition(dist + 1);
- Gizmos.DrawLine(prev, next);
- prev = next;
- }
- Gizmos.DrawLine(prev, Waypoints[0].position);
- }
- else
- {
- for (int n = 0; n < Waypoints.Length; ++n)
- {
- Vector3 next = Waypoints[(n + 1)%Waypoints.Length].position;
- Gizmos.DrawLine(prev, next);
- prev = next;
- }
- }
- }
- }
-
-
- [Serializable]
- public class WaypointList
- {
- public WaypointCircuit circuit;
- public Transform[] items = new Transform[0];
- }
-
- public struct RoutePoint
- {
- public Vector3 position;
- public Vector3 direction;
-
-
- public RoutePoint(Vector3 position, Vector3 direction)
- {
- this.position = position;
- this.direction = direction;
- }
- }
- }
- }
-
- namespace UnityStandardAssets.Utility.Inspector
- {
- #if UNITY_EDITOR
- [CustomPropertyDrawer(typeof (WaypointCircuit.WaypointList))]
- public class WaypointListDrawer : PropertyDrawer
- {
- private float lineHeight = 18;
- private float spacing = 4;
-
-
- public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
- {
- EditorGUI.BeginProperty(position, label, property);
-
- float x = position.x;
- float y = position.y;
- float inspectorWidth = position.width;
-
- // Draw label
-
-
- // Don't make child fields be indented
- var indent = EditorGUI.indentLevel;
- EditorGUI.indentLevel = 0;
-
- var items = property.FindPropertyRelative("items");
- var titles = new string[] {"Transform", "", "", ""};
- var props = new string[] {"transform", "^", "v", "-"};
- var widths = new float[] {.7f, .1f, .1f, .1f};
- float lineHeight = 18;
- bool changedLength = false;
- if (items.arraySize > 0)
- {
- for (int i = -1; i < items.arraySize; ++i)
- {
- var item = items.GetArrayElementAtIndex(i);
-
- float rowX = x;
- for (int n = 0; n < props.Length; ++n)
- {
- float w = widths[n]*inspectorWidth;
-
- // Calculate rects
- Rect rect = new Rect(rowX, y, w, lineHeight);
- rowX += w;
-
- if (i == -1)
- {
- EditorGUI.LabelField(rect, titles[n]);
- }
- else
- {
- if (n == 0)
- {
- EditorGUI.ObjectField(rect, item.objectReferenceValue, typeof (Transform), true);
- }
- else
- {
- if (GUI.Button(rect, props[n]))
- {
- switch (props[n])
- {
- case "-":
- items.DeleteArrayElementAtIndex(i);
- items.DeleteArrayElementAtIndex(i);
- changedLength = true;
- break;
- case "v":
- if (i > 0)
- {
- items.MoveArrayElement(i, i + 1);
- }
- break;
- case "^":
- if (i < items.arraySize - 1)
- {
- items.MoveArrayElement(i, i - 1);
- }
- break;
- }
- }
- }
- }
- }
-
- y += lineHeight + spacing;
- if (changedLength)
- {
- break;
- }
- }
- }
- else
- {
- // add button
- var addButtonRect = new Rect((x + position.width) - widths[widths.Length - 1]*inspectorWidth, y,
- widths[widths.Length - 1]*inspectorWidth, lineHeight);
- if (GUI.Button(addButtonRect, "+"))
- {
- items.InsertArrayElementAtIndex(items.arraySize);
- }
-
- y += lineHeight + spacing;
- }
-
- // add all button
- var addAllButtonRect = new Rect(x, y, inspectorWidth, lineHeight);
- if (GUI.Button(addAllButtonRect, "Assign using all child objects"))
- {
- var circuit = property.FindPropertyRelative("circuit").objectReferenceValue as WaypointCircuit;
- var children = new Transform[circuit.transform.childCount];
- int n = 0;
- foreach (Transform child in circuit.transform)
- {
- children[n++] = child;
- }
- Array.Sort(children, new TransformNameComparer());
- circuit.waypointList.items = new Transform[children.Length];
- for (n = 0; n < children.Length; ++n)
- {
- circuit.waypointList.items[n] = children[n];
- }
- }
- y += lineHeight + spacing;
-
- // rename all button
- var renameButtonRect = new Rect(x, y, inspectorWidth, lineHeight);
- if (GUI.Button(renameButtonRect, "Auto Rename numerically from this order"))
- {
- var circuit = property.FindPropertyRelative("circuit").objectReferenceValue as WaypointCircuit;
- int n = 0;
- foreach (Transform child in circuit.waypointList.items)
- {
- child.name = "Waypoint " + (n++).ToString("000");
- }
- }
- y += lineHeight + spacing;
-
- // Set indent back to what it was
- EditorGUI.indentLevel = indent;
- EditorGUI.EndProperty();
- }
-
-
- public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
- {
- SerializedProperty items = property.FindPropertyRelative("items");
- float lineAndSpace = lineHeight + spacing;
- return 40 + (items.arraySize*lineAndSpace) + lineAndSpace;
- }
-
-
- // comparer for check distances in ray cast hits
- public class TransformNameComparer : IComparer
- {
- public int Compare(object x, object y)
- {
- return ((Transform) x).name.CompareTo(((Transform) y).name);
- }
- }
- }
- #endif
- }
|