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- using System;
- using System.Collections;
- using UnityEngine;
-
- namespace UnityStandardAssets.Utility
- {
- [Serializable]
- public class LerpControlledBob
- {
- public float BobDuration;
- public float BobAmount;
-
- private float m_Offset = 0f;
-
-
- // provides the offset that can be used
- public float Offset()
- {
- return m_Offset;
- }
-
-
- public IEnumerator DoBobCycle()
- {
- // make the camera move down slightly
- float t = 0f;
- while (t < BobDuration)
- {
- m_Offset = Mathf.Lerp(0f, BobAmount, t/BobDuration);
- t += Time.deltaTime;
- yield return new WaitForFixedUpdate();
- }
-
- // make it move back to neutral
- t = 0f;
- while (t < BobDuration)
- {
- m_Offset = Mathf.Lerp(BobAmount, 0f, t/BobDuration);
- t += Time.deltaTime;
- yield return new WaitForFixedUpdate();
- }
- m_Offset = 0f;
- }
- }
- }
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