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- using System;
- using UnityEngine;
-
-
- namespace UnityStandardAssets.Utility
- {
- public class FollowTarget : MonoBehaviour
- {
- public Transform target;
- public Vector3 offset = new Vector3(0f, 7.5f, 0f);
-
-
- private void LateUpdate()
- {
- transform.position = target.position + offset;
- }
- }
- }
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