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- using System;
- using System.Collections;
- using UnityEngine;
-
- namespace UnityStandardAssets.Utility
- {
- [Serializable]
- public class FOVKick
- {
- public Camera Camera; // optional camera setup, if null the main camera will be used
- [HideInInspector] public float originalFov; // the original fov
- public float FOVIncrease = 3f; // the amount the field of view increases when going into a run
- public float TimeToIncrease = 1f; // the amount of time the field of view will increase over
- public float TimeToDecrease = 1f; // the amount of time the field of view will take to return to its original size
- public AnimationCurve IncreaseCurve;
-
-
- public void Setup(Camera camera)
- {
- CheckStatus(camera);
-
- Camera = camera;
- originalFov = camera.fieldOfView;
- }
-
-
- private void CheckStatus(Camera camera)
- {
- if (camera == null)
- {
- throw new Exception("FOVKick camera is null, please supply the camera to the constructor");
- }
-
- if (IncreaseCurve == null)
- {
- throw new Exception(
- "FOVKick Increase curve is null, please define the curve for the field of view kicks");
- }
- }
-
-
- public void ChangeCamera(Camera camera)
- {
- Camera = camera;
- }
-
-
- public IEnumerator FOVKickUp()
- {
- float t = Mathf.Abs((Camera.fieldOfView - originalFov)/FOVIncrease);
- while (t < TimeToIncrease)
- {
- Camera.fieldOfView = originalFov + (IncreaseCurve.Evaluate(t/TimeToIncrease)*FOVIncrease);
- t += Time.deltaTime;
- yield return new WaitForEndOfFrame();
- }
- }
-
-
- public IEnumerator FOVKickDown()
- {
- float t = Mathf.Abs((Camera.fieldOfView - originalFov)/FOVIncrease);
- while (t > 0)
- {
- Camera.fieldOfView = originalFov + (IncreaseCurve.Evaluate(t/TimeToDecrease)*FOVIncrease);
- t -= Time.deltaTime;
- yield return new WaitForEndOfFrame();
- }
- //make sure that fov returns to the original size
- Camera.fieldOfView = originalFov;
- }
- }
- }
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