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- using System;
- using UnityEngine;
-
- namespace UnityStandardAssets.Effects
- {
- public class WaterHoseParticles : MonoBehaviour
- {
- public static float lastSoundTime;
- public float force = 1;
-
-
- private ParticleCollisionEvent[] m_CollisionEvents = new ParticleCollisionEvent[16];
- private ParticleSystem m_ParticleSystem;
-
-
- private void Start()
- {
- m_ParticleSystem = GetComponent<ParticleSystem>();
- }
-
-
- private void OnParticleCollision(GameObject other)
- {
- int safeLength = m_ParticleSystem.GetSafeCollisionEventSize();
-
- if (m_CollisionEvents.Length < safeLength)
- {
- m_CollisionEvents = new ParticleCollisionEvent[safeLength];
- }
-
- int numCollisionEvents = m_ParticleSystem.GetCollisionEvents(other, m_CollisionEvents);
- int i = 0;
-
- while (i < numCollisionEvents)
- {
- if (Time.time > lastSoundTime + 0.2f)
- {
- lastSoundTime = Time.time;
- }
-
- var col = m_CollisionEvents[i].collider;
-
- if (col.attachedRigidbody != null)
- {
- Vector3 vel = m_CollisionEvents[i].velocity;
- col.attachedRigidbody.AddForce(vel*force, ForceMode.Impulse);
- }
-
- other.BroadcastMessage("Extinguish", SendMessageOptions.DontRequireReceiver);
-
- i++;
- }
- }
- }
- }
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