|
|
- using System;
- using UnityEngine;
-
-
- namespace UnityStandardAssets.Effects
- {
- public class ExtinguishableParticleSystem : MonoBehaviour
- {
- public float multiplier = 1;
-
- private ParticleSystem[] m_Systems;
-
-
- private void Start()
- {
- m_Systems = GetComponentsInChildren<ParticleSystem>();
- }
-
-
- public void Extinguish()
- {
- foreach (var system in m_Systems)
- {
- system.enableEmission = false;
- }
- }
- }
- }
|