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- using UnityEngine;
- using System.Collections;
-
- public class checkpoint : MonoBehaviour {
-
- public GameObject respawnPoint;
-
- // Use this for initialization
- void Start () {
-
- }
-
- // Update is called once per frame
- void Update () {
-
- }
-
- void OnTriggerStay(Collider other) {
- if (other.tag == "Player") {
- other.transform.position = respawnPoint.transform.position;
- }
- }
-
-
- }
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