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- using System;
- using UnityEngine;
- using UnityStandardAssets.CrossPlatformInput;
-
- [RequireComponent(typeof (GUITexture))]
- public class ForcedReset : MonoBehaviour
- {
- private void Update()
- {
- // if we have forced a reset ...
- if (CrossPlatformInputManager.GetButtonDown("ResetObject"))
- {
- //... reload the scene
- Application.LoadLevelAsync(Application.loadedLevelName);
- }
- }
- }
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