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- using UnityEngine;
- using System.Collections;
-
- public class script : MonoBehaviour {
-
- public GameObject player;
- private thirdPersonController playerController;
- public float minDistance;
-
- private float maxDistance;
- private bool colliding = false;
- private float curCameraX;
- private float curCameraY;
- private Vector3 curPosition;
-
- // Use this for initialization
- void Start () {
- playerController = player.GetComponent<thirdPersonController> ();
- maxDistance = playerController.cameraDistance;
-
- }
-
- // Update is called once per frame
- void Update () {
- if (!colliding && playerController.cameraDistance < maxDistance && (curCameraX != playerController.cameraX ||curCameraY != playerController.cameraY || player.transform.position != curPosition))
- playerController.cameraDistance += 0.2f;
-
- }
-
-
- void OnTriggerStay(Collider other) {
- colliding = true;
- Debug.Log ("cameraCollider");
- if (playerController.cameraDistance > minDistance) {
- playerController.cameraDistance -= 0.2f;
- curCameraX = playerController.cameraX;
- curCameraY = playerController.cameraY;
- curPosition = player.transform.position;
- }
- }
-
- void OnTriggerExit(Collider other) {
- colliding = false;
- }
- }
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