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- using System;
- using UnityEngine;
-
-
- namespace UnityStandardAssets.Utility
- {
- [Serializable]
- public class CurveControlledBob
- {
- public float HorizontalBobRange = 0.33f;
- public float VerticalBobRange = 0.33f;
- public AnimationCurve Bobcurve = new AnimationCurve(new Keyframe(0f, 0f), new Keyframe(0.5f, 1f),
- new Keyframe(1f, 0f), new Keyframe(1.5f, -1f),
- new Keyframe(2f, 0f)); // sin curve for head bob
- public float VerticaltoHorizontalRatio = 1f;
-
- private float m_CyclePositionX;
- private float m_CyclePositionY;
- private float m_BobBaseInterval;
- private Vector3 m_OriginalCameraPosition;
- private float m_Time;
-
-
- public void Setup(Camera camera, float bobBaseInterval)
- {
- m_BobBaseInterval = bobBaseInterval;
- m_OriginalCameraPosition = camera.transform.localPosition;
-
- // get the length of the curve in time
- m_Time = Bobcurve[Bobcurve.length - 1].time;
- }
-
-
- public Vector3 DoHeadBob(float speed)
- {
- float xPos = m_OriginalCameraPosition.x + (Bobcurve.Evaluate(m_CyclePositionX)*HorizontalBobRange);
- float yPos = m_OriginalCameraPosition.y + (Bobcurve.Evaluate(m_CyclePositionY)*VerticalBobRange);
-
- m_CyclePositionX += (speed*Time.deltaTime)/m_BobBaseInterval;
- m_CyclePositionY += ((speed*Time.deltaTime)/m_BobBaseInterval)*VerticaltoHorizontalRatio;
-
- if (m_CyclePositionX > m_Time)
- {
- m_CyclePositionX = m_CyclePositionX - m_Time;
- }
- if (m_CyclePositionY > m_Time)
- {
- m_CyclePositionY = m_CyclePositionY - m_Time;
- }
-
- return new Vector3(xPos, yPos, 0f);
- }
- }
- }
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