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- using UnityEngine;
- using System.Collections;
-
- public class maxHeight : MonoBehaviour {
-
- private float height;
-
- // Use this for initialization
- void Start () {
- height = transform.position.y;
- }
-
- // Update is called once per frame
- void FixedUpdate () {
- if (transform.position.y > height) {
- Vector3 pos = transform.position;
- pos.y = height;
- transform.position = pos;
- }
-
- }
- }
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