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- using UnityEngine;
- using System.Collections;
-
- public class MagnetEffect : MonoBehaviour {
-
- public GameObject magnetTipObject; // Object for placing Magnet Ray
-
-
- // SELF-NOTE: You will need to connect this script to the player controls
- // in order to make use of the ShootRay() function.
-
- // Use this for initialization
- void Start () {
-
- }
-
- // Update is called once per frame
- void Update () {
-
- }
-
-
- // FUNCTION: Shoot Magnet Ray
- void ShootRay(){
- RaycastHit hit;
-
- if(Physics.Raycast(magnetTipObject.transform.position, magnetTipObject.transform.forward, out hit)){
- if(hit.collider.tag == "moveable"){
- print ("Magnet Laser hit the object : " + hit.collider.gameObject.name);
- }
- }
- }
-
-
- }
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