using UnityEngine;
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[RequireComponent(typeof(WaterBase))]
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[ExecuteInEditMode]
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public class SpecularLighting : MonoBehaviour
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{
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public Transform specularLight;
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private WaterBase waterBase = null;
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public void Start ()
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{
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waterBase = (WaterBase)gameObject.GetComponent(typeof(WaterBase));
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}
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public void Update ()
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{
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if (!waterBase)
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waterBase = (WaterBase)gameObject.GetComponent(typeof(WaterBase));
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if (specularLight && waterBase.sharedMaterial)
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waterBase.sharedMaterial.SetVector("_WorldLightDir", specularLight.transform.forward);
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}
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}
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