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using UnityEngine;
using System.Collections;
public class playerId : MonoBehaviour {
public bool idVanish = false;
public GameObject p1;
public GameObject p2;
public GameObject p3;
public GameObject p4;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
transform.eulerAngles = new Vector3 (transform.eulerAngles.x, 180, transform.eulerAngles.z);
if (Input.GetKeyDown (KeyCode.Backspace)) {
idVanish = true;
if (idVanish) {
p1.gameObject.SetActive (false);
p2.gameObject.SetActive (false);
p3.SetActive (false);
p4.SetActive (false);
Debug.Log ("player ID false");
}
}
if (Input.GetKeyDown (KeyCode.Backspace) && idVanish == true) {
p1.SetActive (true);
p2.SetActive (true);
p3.SetActive (true);
p4.SetActive (true);
idVanish = false;
}
}
}