using UnityEngine;
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using System.Collections;
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public class playerId : MonoBehaviour {
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public bool idVanish = false;
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public GameObject p1;
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public GameObject p2;
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public GameObject p3;
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public GameObject p4;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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transform.eulerAngles = new Vector3 (transform.eulerAngles.x, 180, transform.eulerAngles.z);
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if (Input.GetKeyDown (KeyCode.Backspace)) {
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idVanish = true;
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if (idVanish) {
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p1.gameObject.SetActive (false);
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p2.gameObject.SetActive (false);
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p3.SetActive (false);
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p4.SetActive (false);
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Debug.Log ("player ID false");
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}
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}
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if (Input.GetKeyDown (KeyCode.Backspace) && idVanish == true) {
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p1.SetActive (true);
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p2.SetActive (true);
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p3.SetActive (true);
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p4.SetActive (true);
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idVanish = false;
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}
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}
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}
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