using UnityEngine;
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using System.Collections;
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public class CDscript : MonoBehaviour {
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public bool pause = true;
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public float startCount = 5.0f;
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public GameObject num1;
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public GameObject num2;
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public GameObject num3;
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public GameObject num4;
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public GameObject num5;
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//public GameObject shat;
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// Use this for initialization
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void Start () {
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pause = true;
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}
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// Update is called once per frame
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void Update () {
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if (pause){
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startCount -= Time.unscaledDeltaTime;
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Time.timeScale = 0;
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Debug.Log ("cd");
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}
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if (startCount > 0) {
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//shat.SetActive (false);
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}
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if (startCount >=4.0f && startCount <= 4.9f){
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num5.SetActive(true);
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num4.SetActive(false);
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num3.SetActive(false);
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num2.SetActive(false);
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num1.SetActive(false);
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}
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if (startCount >=3.0f && startCount <= 3.9f){
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num5.SetActive(false);
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num4.SetActive(true);
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num3.SetActive(false);
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num2.SetActive(false);
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num1.SetActive(false);
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}
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if (startCount >=2.0f && startCount <= 2.9f){
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num5.SetActive(false);
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num4.SetActive(false);
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num3.SetActive(true);
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num2.SetActive(false);
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num1.SetActive(false);
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}
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if (startCount >=1.0f && startCount <= 1.9f){
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num5.SetActive(false);
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num4.SetActive(false);
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num3.SetActive(false);
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num2.SetActive(true);
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num1.SetActive(false);
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}
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if (startCount >=0.0f && startCount <= 0.9f){
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num5.SetActive(false);
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num4.SetActive(false);
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num3.SetActive(false);
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num2.SetActive(false);
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num1.SetActive(true);
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}
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if (startCount <=0){
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num5.SetActive(false);
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num4.SetActive(false);
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num3.SetActive(false);
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num2.SetActive(false);
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num1.SetActive(false);
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//shat.SetActive(true);
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pause = false;
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Time.timeScale = 1;
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startCount = startCount + 5.0f;
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}
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}
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}
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