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Initialize engine version: 4.6.4f1 (99f88340878d)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: Intel(R) HD Graphics Family (ID=0xa16)
Vendor: Intel
VRAM: 896 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Joshua\Documents\pi-ata-smackdown\Pinata_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Joshua\Documents\pi-ata-smackdown\Pinata_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Joshua\Documents\pi-ata-smackdown\Pinata_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Joshua\Documents\pi-ata-smackdown\Pinata_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Joshua\Documents\pi-ata-smackdown\Pinata_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Joshua\Documents\pi-ata-smackdown\Pinata_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in 0.203 seconds
desktop: 2160x1440 59Hz; virtual: 2160x1440 at 0,0
<RI> Initializing input.
<RI> Input initialized.