19 lines
324 B

using UnityEngine;
public class MeshContainer
{
public Mesh mesh;
public Vector3[] vertices;
public Vector3[] normals;
public MeshContainer(Mesh m) {
mesh = m;
vertices = m.vertices;
normals = m.normals;
}
public void Update() {
mesh.vertices = vertices;
mesh.normals = normals;
}
}