using UnityEngine;
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[ExecuteInEditMode]
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[RequireComponent(typeof(WaterBase))]
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public class Displace : MonoBehaviour
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{
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public void Awake()
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{
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if (enabled)
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OnEnable();
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else
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OnDisable();
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}
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public void OnEnable()
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{
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Shader.EnableKeyword("WATER_VERTEX_DISPLACEMENT_ON");
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Shader.DisableKeyword("WATER_VERTEX_DISPLACEMENT_OFF");
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}
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public void OnDisable()
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{
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Shader.EnableKeyword("WATER_VERTEX_DISPLACEMENT_OFF");
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Shader.DisableKeyword("WATER_VERTEX_DISPLACEMENT_ON");
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}
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/*
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public float GetOffsetAt(Vector3 pos, int displacementMapAmounts = 3)
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{
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return 0.0f;
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}
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public Vector3 GetNormalAt(Vector3 pos, float scale = 1.0F)
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{
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return Vector3.one;
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}
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*/
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}
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