using UnityEngine; using System.Collections; public class flameColor : MonoBehaviour { public playerController player1; public playerController player2; public playerController player3; public playerController player4; private int playerLeader; private int topscore; // Use this for initialization void Start () { } // Update is called once per frame void Update () { playerLeader = 1; topscore = player1.score; if (player2.score > topscore) { playerLeader = 2; topscore = player2.score; } if (player3.score > topscore) { playerLeader = 3; topscore = player3.score; } if (player4.score > topscore) { playerLeader = 4; topscore = player4.score; } if (playerLeader == 1){ gameObject.GetComponent().startColor = new Color(0, 255, 255); } if (playerLeader == 2){ gameObject.GetComponent().startColor = new Color(255, 255, 0); } if (playerLeader == 3){ gameObject.GetComponent().startColor = new Color(255, 0, 255); } if (playerLeader == 4){ gameObject.GetComponent().startColor = new Color(0, 255, 0); } } }