using UnityEngine; using System.Collections; public class playerId : MonoBehaviour { public bool idVanish = false; public GameObject idTag; public bool idVanishDisp = true; // Use this for initialization void Start () { } // Update is called once per frame void Update () { transform.eulerAngles = new Vector3 (transform.eulerAngles.x, 180, transform.eulerAngles.z); if (Input.GetKeyDown (KeyCode.Backspace) || idVanish != idVanishDisp) { idVanish = !idVanish; idVanishDisp = idVanish; idTag.gameObject.SetActive (idVanish); Debug.Log ("player ID false"); } } }