using UnityEngine; using System.Collections; public class playerId : MonoBehaviour { public bool idVanish = true; // Use this for initialization void Start () { } // Update is called once per frame void Update () { transform.eulerAngles = new Vector3 (transform.eulerAngles.x, 180, transform.eulerAngles.z); if (Input.GetKeyDown (KeyCode.Backspace)) { idVanish = true; if (idVanish) { transform.position = new Vector3 (transform.position.x, -100, transform.position.z); idVanish = false; Debug.Log ("player ID true"); } } if (Input.GetKeyDown (KeyCode.Backspace) && idVanish == false) { transform.position = new Vector3 (transform.position.x, 100, transform.position.z); idVanish = true; } } }