using UnityEngine; using System.Collections; public class playerId : MonoBehaviour { public bool idVanish = false; public GameObject p1; public GameObject p2; public GameObject p3; public GameObject p4; // Use this for initialization void Start () { } // Update is called once per frame void Update () { transform.eulerAngles = new Vector3 (transform.eulerAngles.x, 180, transform.eulerAngles.z); if (Input.GetKeyDown (KeyCode.Backspace)) { idVanish = true; if (idVanish) { p1.gameObject.SetActive (false); p2.gameObject.SetActive (false); p3.SetActive (false); p4.SetActive (false); Debug.Log ("player ID false"); } } if (Input.GetKeyDown (KeyCode.Backspace) && idVanish == true) { p1.SetActive (true); p2.SetActive (true); p3.SetActive (true); p4.SetActive (true); idVanish = false; } } }