using UnityEngine; using System.Collections; public class fracExplosion : MonoBehaviour { public float explosionDistance; public float explosionTime; public bool triggerExplos = false; public GameObject titleScreen; public GameObject menu; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (triggerExplos) { triggerExplos = false; //Debug.Log (transform.position); foreach (Transform child in transform) { StartCoroutine (explosion (child)); } } } IEnumerator explosion(Transform debris){ Vector3 centre = transform.position; Vector3 scaleDirection = debris.position - centre; for (float i = 0; i < 1; i += Time.deltaTime/explosionTime) { debris.position = scaleDirection * Mathf.Lerp(1,explosionDistance,i); yield return null; } gameObject.SetActive (false); titleScreen.SetActive(false); menu.SetActive (true); } }