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using UnityEngine; |
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using System.Collections; |
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public class Menu : MonoBehaviour { |
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public GameObject player1; |
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public GameObject player2; |
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public GameObject player3; |
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public GameObject player4; |
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public GameObject musicTrad; |
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public GameObject musicEpic; |
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private bool start = false; |
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private bool menu = true; |
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private float goreCount = 20; |
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private string music = "Traditional"; |
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// Use this for initialization
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void Start () { |
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} |
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// Update is called once per frame
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void Update () { |
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player1.GetComponent<playerController> ().confettiOnHit = (int) goreCount; |
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player2.GetComponent<playerController> ().confettiOnHit = (int) goreCount; |
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player3.GetComponent<playerController> ().confettiOnHit = (int) goreCount; |
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player4.GetComponent<playerController> ().confettiOnHit = (int) goreCount; |
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if (Input.GetKeyDown ("escape")) { |
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if (menu) |
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start = false; |
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else |
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start = !start; |
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menu = false; |
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} |
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} |
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void OnGUI () |
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{ |
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if (start) { |
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// Make a background box
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GUI.Box (new Rect (Screen.width / 2 - 100, Screen.height / 2 - 150, 200, 300), "Menu"); |
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// Make the first button.
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if (GUI.Button (new Rect (Screen.width / 2 - 90, Screen.height / 2 - 130, 180, 80), "Options")) { |
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start = false; |
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menu = true; |
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} |
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// Make the second button.
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if (GUI.Button (new Rect (Screen.width / 2 - 90, Screen.height / 2 - 40, 180, 80), "Reset Level")) { |
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Application.LoadLevel ("Lachlan_jump_work"); |
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start = false; |
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} |
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// Make the second button.
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if (GUI.Button (new Rect (Screen.width / 2 - 90, Screen.height / 2 + 50, 180, 80), "Exit")) { |
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Application.Quit (); |
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} |
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} |
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if (menu) { |
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GUI.Box (new Rect (Screen.width / 2 - 100, Screen.height / 2 - 150, 200, 300), "Options"); |
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if (GUI.Button (new Rect (Screen.width / 2 - 95, Screen.height / 2 - 120, 90, 30), "1 Player")) { |
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player1.SetActive(true); |
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player2.SetActive(false); |
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player3.SetActive(false); |
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player4.SetActive(false); |
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} |
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if (GUI.Button (new Rect (Screen.width / 2+ 5 , Screen.height / 2 - 120, 90, 30), "2 Players")) { |
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player1.SetActive(true); |
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player2.SetActive(true); |
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player3.SetActive(false); |
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player4.SetActive(false); |
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} |
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if (GUI.Button (new Rect (Screen.width / 2 - 95, Screen.height / 2 - 85, 90, 30), "3 Players")) { |
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player1.SetActive(true); |
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player2.SetActive(true); |
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player3.SetActive(true); |
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player4.SetActive(false); |
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} |
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if (GUI.Button (new Rect (Screen.width / 2+ 5 , Screen.height / 2 - 85, 90, 30), "4 Players")) { |
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player1.SetActive(true); |
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player2.SetActive(true); |
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player3.SetActive(true); |
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player4.SetActive(true); |
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} |
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goreCount= (int) GUI.HorizontalSlider(new Rect(Screen.width/2 -90, Screen.height/2 - 10, 180, 20), goreCount, 0.0F, 200); |
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GUI.Label(new Rect(Screen.width/2 - 11, Screen.height/2 +5, 200, 70), "" +goreCount); |
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GUI.Label(new Rect(Screen.width/2 - 30, Screen.height/2 -30, 200, 70), "Confetti Count"); |
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if (GUI.Button (new Rect (Screen.width / 2-90 , Screen.height / 2 +50, 90, 30), "Music")) { |
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if (music =="Epic"){ |
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music = "Traditional"; |
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musicEpic.SetActive(false); |
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musicTrad.SetActive(true); |
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} |
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else if (music =="Traditional"){ |
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music = "Epic"; |
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musicEpic.SetActive(true); |
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musicTrad.SetActive(false); |
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} |
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} |
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GUI.Label(new Rect(Screen.width/2 +5, Screen.height/2 +55, 90, 30), "" +music); |
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if (GUI.Button (new Rect (Screen.width / 2-90 , Screen.height / 2 +90, 180, 30), "Exit Menu")) { |
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menu = false; |
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} |
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} |
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} |
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} |