Browse Source

new level, and other stuff. not much. was watching netflix all day, shits a massive timesink

master
Lachlan 9 years ago
parent
commit
f296d91add
75 changed files with 1293 additions and 1 deletions
  1. +5
    -0
      playable/Assets/BG/skylevel.meta
  2. +5
    -0
      playable/Assets/BG/skylevel/Materials.meta
  3. BIN
      playable/Assets/BG/skylevel/Materials/floating.mat
  4. +4
    -0
      playable/Assets/BG/skylevel/Materials/floating.mat.meta
  5. BIN
      playable/Assets/BG/skylevel/Materials/sandstone.mat
  6. +4
    -0
      playable/Assets/BG/skylevel/Materials/sandstone.mat.meta
  7. BIN
      playable/Assets/BG/skylevel/Materials/temple platform texture.mat
  8. +4
    -0
      playable/Assets/BG/skylevel/Materials/temple platform texture.mat.meta
  9. BIN
      playable/Assets/BG/skylevel/Materials/topthing.mat
  10. +4
    -0
      playable/Assets/BG/skylevel/Materials/topthing.mat.meta
  11. BIN
      playable/Assets/BG/skylevel/Materials/torch.mat
  12. +4
    -0
      playable/Assets/BG/skylevel/Materials/torch.mat.meta
  13. BIN
      playable/Assets/BG/skylevel/Sky_Level_export.fbx
  14. +215
    -0
      playable/Assets/BG/skylevel/Sky_Level_export.fbx.meta
  15. BIN
      playable/Assets/BG/skylevel/floating.jpg
  16. +47
    -0
      playable/Assets/BG/skylevel/floating.jpg.meta
  17. BIN
      playable/Assets/BG/skylevel/sandstone.jpg
  18. +47
    -0
      playable/Assets/BG/skylevel/sandstone.jpg.meta
  19. BIN
      playable/Assets/BG/skylevel/temple platform texture.jpg
  20. +47
    -0
      playable/Assets/BG/skylevel/temple platform texture.jpg.meta
  21. BIN
      playable/Assets/BG/skylevel/topthing.jpg
  22. +47
    -0
      playable/Assets/BG/skylevel/topthing.jpg.meta
  23. BIN
      playable/Assets/BG/skylevel/torch.jpg
  24. +47
    -0
      playable/Assets/BG/skylevel/torch.jpg.meta
  25. BIN
      playable/Assets/Grass_Scene.unity
  26. +4
    -0
      playable/Assets/Grass_Scene.unity.meta
  27. BIN
      playable/Assets/Lachlan_jump_work.unity
  28. BIN
      playable/Assets/Level_02_grass.fbx
  29. +81
    -0
      playable/Assets/Level_02_grass.fbx.meta
  30. BIN
      playable/Assets/Materials/floating.mat
  31. +4
    -0
      playable/Assets/Materials/floating.mat.meta
  32. BIN
      playable/Assets/Materials/sandstone.mat
  33. +4
    -0
      playable/Assets/Materials/sandstone.mat.meta
  34. BIN
      playable/Assets/Materials/temple platform texture.mat
  35. +4
    -0
      playable/Assets/Materials/temple platform texture.mat.meta
  36. BIN
      playable/Assets/Materials/topthing.mat
  37. +4
    -0
      playable/Assets/Materials/topthing.mat.meta
  38. BIN
      playable/Assets/Materials/torch.mat
  39. +4
    -0
      playable/Assets/Materials/torch.mat.meta
  40. BIN
      playable/Assets/New Terrain 1.asset
  41. +4
    -0
      playable/Assets/New Terrain 1.asset.meta
  42. +1
    -1
      playable/Assets/Scripts/playerController.cs
  43. BIN
      playable/Assets/Sky_Level_export.fbx
  44. +215
    -0
      playable/Assets/Sky_Level_export.fbx.meta
  45. BIN
      playable/Assets/Sky_level.unity
  46. +4
    -0
      playable/Assets/Sky_level.unity.meta
  47. +5
    -0
      playable/Assets/Standard Assets.meta
  48. +5
    -0
      playable/Assets/Standard Assets/Terrain Assets.meta
  49. +5
    -0
      playable/Assets/Standard Assets/Terrain Assets/Terrain Grass.meta
  50. BIN
      playable/Assets/Standard Assets/Terrain Assets/Terrain Grass/Grass.psd
  51. +47
    -0
      playable/Assets/Standard Assets/Terrain Assets/Terrain Grass/Grass.psd.meta
  52. BIN
      playable/Assets/Standard Assets/Terrain Assets/Terrain Grass/Grass2.psd
  53. +47
    -0
      playable/Assets/Standard Assets/Terrain Assets/Terrain Grass/Grass2.psd.meta
  54. +5
    -0
      playable/Assets/Standard Assets/Terrain Assets/Terrain Textures.meta
  55. BIN
      playable/Assets/Standard Assets/Terrain Assets/Terrain Textures/Cliff (Layered Rock).psd
  56. +47
    -0
      playable/Assets/Standard Assets/Terrain Assets/Terrain Textures/Cliff (Layered Rock).psd.meta
  57. BIN
      playable/Assets/Standard Assets/Terrain Assets/Terrain Textures/GoodDirt.psd
  58. +47
    -0
      playable/Assets/Standard Assets/Terrain Assets/Terrain Textures/GoodDirt.psd.meta
  59. BIN
      playable/Assets/Standard Assets/Terrain Assets/Terrain Textures/Grass (Hill).psd
  60. +47
    -0
      playable/Assets/Standard Assets/Terrain Assets/Terrain Textures/Grass (Hill).psd.meta
  61. BIN
      playable/Assets/Standard Assets/Terrain Assets/Terrain Textures/Grass&Rock.psd
  62. +47
    -0
      playable/Assets/Standard Assets/Terrain Assets/Terrain Textures/Grass&Rock.psd.meta
  63. +5
    -0
      playable/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion.meta
  64. +5
    -0
      playable/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm.meta
  65. +5
    -0
      playable/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/Materials.meta
  66. BIN
      playable/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/Materials/palmbark.mat
  67. +4
    -0
      playable/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/Materials/palmbark.mat.meta
  68. BIN
      playable/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/Materials/palmbranch.mat
  69. +4
    -0
      playable/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/Materials/palmbranch.mat.meta
  70. BIN
      playable/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/Palm.fbx
  71. +65
    -0
      playable/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/Palm.fbx.meta
  72. BIN
      playable/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/PalmBark.psd
  73. +47
    -0
      playable/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/PalmBark.psd.meta
  74. BIN
      playable/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/PalmBranch.psd
  75. +47
    -0
      playable/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/PalmBranch.psd.meta

+ 5
- 0
playable/Assets/BG/skylevel.meta View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 5425b1b7a98603345b1695cf86429b3e
folderAsset: yes
DefaultImporter:
userData:

+ 5
- 0
playable/Assets/BG/skylevel/Materials.meta View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: b9ce1d94ec047f247a1845db9b59c0e2
folderAsset: yes
DefaultImporter:
userData:

BIN
playable/Assets/BG/skylevel/Materials/floating.mat View File


+ 4
- 0
playable/Assets/BG/skylevel/Materials/floating.mat.meta View File

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 3610e2f379b0e3443af11ccd36186872
NativeFormatImporter:
userData:

BIN
playable/Assets/BG/skylevel/Materials/sandstone.mat View File


+ 4
- 0
playable/Assets/BG/skylevel/Materials/sandstone.mat.meta View File

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: da493f812a7dc4541821c8be87a86843
NativeFormatImporter:
userData:

BIN
playable/Assets/BG/skylevel/Materials/temple platform texture.mat View File


+ 4
- 0
playable/Assets/BG/skylevel/Materials/temple platform texture.mat.meta View File

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: f7dd3aea23fc81f409be52e18731bc06
NativeFormatImporter:
userData:

BIN
playable/Assets/BG/skylevel/Materials/topthing.mat View File


+ 4
- 0
playable/Assets/BG/skylevel/Materials/topthing.mat.meta View File

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 517d31fd467118449965c30aced45176
NativeFormatImporter:
userData:

BIN
playable/Assets/BG/skylevel/Materials/torch.mat View File


+ 4
- 0
playable/Assets/BG/skylevel/Materials/torch.mat.meta View File

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 50001088a65eff444ab1a16cf9874893
NativeFormatImporter:
userData:

BIN
playable/Assets/BG/skylevel/Sky_Level_export.fbx View File


+ 215
- 0
playable/Assets/BG/skylevel/Sky_Level_export.fbx.meta View File

@ -0,0 +1,215 @@
fileFormatVersion: 2
guid: ede109355ef8ea94b97aae165ba8f5fd
ModelImporter:
serializedVersion: 16
fileIDToRecycleName:
100000: imagePlane1
100002: pCube1
100004: pCube10
100006: pCube12
100008: pCube13
100010: pCube15
100012: pCube16
100014: pCube17
100016: pCube18
100018: pCube19
100020: pCube20
100022: pCube3
100024: pCube4
100026: pCube5
100028: pCube7
100030: pCube8
100032: pCube9
100034: pCylinder1
100036: pCylinder2
100038: pCylinder3
100040: pCylinder4
100042: pCylinder5
100044: pCylinder6
100046: polySurface11
100048: polySurface12
100050: polySurface13
100052: polySurface14
100054: polySurface3
100056: pPipe2
100058: pPipe4
100060: pPipe5
100062: pPipe6
100064: pPipe7
100066: //RootNode
100068: transform1
100070: transform2
100072: transform3
100074: transform4
100076: transform5
100078: transform6
100080: transform7
100082: transform8
100084: transform9
400000: imagePlane1
400002: pCube1
400004: pCube10
400006: pCube12
400008: pCube13
400010: pCube15
400012: pCube16
400014: pCube17
400016: pCube18
400018: pCube19
400020: pCube20
400022: pCube3
400024: pCube4
400026: pCube5
400028: pCube7
400030: pCube8
400032: pCube9
400034: pCylinder1
400036: pCylinder2
400038: pCylinder3
400040: pCylinder4
400042: pCylinder5
400044: pCylinder6
400046: polySurface11
400048: polySurface12
400050: polySurface13
400052: polySurface14
400054: polySurface3
400056: pPipe2
400058: pPipe4
400060: pPipe5
400062: pPipe6
400064: pPipe7
400066: //RootNode
400068: transform1
400070: transform2
400072: transform3
400074: transform4
400076: transform5
400078: transform6
400080: transform7
400082: transform8
400084: transform9
2300000: pCube13
2300002: pCube15
2300004: pCube16
2300006: pCube17
2300008: pCube18
2300010: pCube19
2300012: pCube20
2300014: pCylinder1
2300016: pCylinder2
2300018: pCylinder3
2300020: pCylinder4
2300022: pCylinder5
2300024: pCylinder6
2300026: polySurface11
2300028: polySurface12
2300030: polySurface13
2300032: polySurface14
2300034: polySurface3
2300036: pPipe2
2300038: pPipe4
2300040: pPipe5
2300042: pPipe6
2300044: pPipe7
3300000: pCube13
3300002: pCube15
3300004: pCube16
3300006: pCube17
3300008: pCube18
3300010: pCube19
3300012: pCube20
3300014: pCylinder1
3300016: pCylinder2
3300018: pCylinder3
3300020: pCylinder4
3300022: pCylinder5
3300024: pCylinder6
3300026: polySurface11
3300028: polySurface12
3300030: polySurface13
3300032: polySurface14
3300034: polySurface3
3300036: pPipe2
3300038: pPipe4
3300040: pPipe5
3300042: pPipe6
3300044: pPipe7
4300000: polySurface3
4300002: polySurface11
4300004: polySurface12
4300006: polySurface13
4300008: polySurface14
4300010: pCube13
4300012: pCylinder1
4300014: pCylinder2
4300016: pCylinder3
4300018: pCylinder4
4300020: pCylinder5
4300022: pCylinder6
4300024: pPipe2
4300026: pPipe4
4300028: pCube15
4300030: pPipe5
4300032: pPipe6
4300034: pPipe7
4300036: pCube16
4300038: pCube17
4300040: pCube18
4300042: pCube19
4300044: pCube20
9500000: //RootNode
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
optimizeGameObjects: 0
motionNodeName:
animationCompression: 1
animationRotationError: .5
animationPositionError: .5
animationScaleError: .5
animationWrapMode: 0
extraExposedTransformPaths: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: .00999999978
meshCompression: 0
addColliders: 0
importBlendShapes: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
weldVertices: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
tangentSpace:
normalSmoothAngle: 60
splitTangentsAcrossUV: 1
normalImportMode: 0
tangentImportMode: 1
importAnimation: 1
copyAvatar: 0
humanDescription:
human: []
skeleton: []
armTwist: .5
foreArmTwist: .5
upperLegTwist: .5
legTwist: .5
armStretch: .0500000007
legStretch: .0500000007
feetSpacing: 0
rootMotionBoneName:
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 2
additionalBone: 0
userData:

BIN
playable/Assets/BG/skylevel/floating.jpg View File

Before After
Width: 700  |  Height: 700  |  Size: 741 KiB

+ 47
- 0
playable/Assets/BG/skylevel/floating.jpg.meta View File

@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: 5816f732ac5cc8b4285d606bfc7e9014
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:

BIN
playable/Assets/BG/skylevel/sandstone.jpg View File

Before After
Width: 566  |  Height: 267  |  Size: 11 KiB

+ 47
- 0
playable/Assets/BG/skylevel/sandstone.jpg.meta View File

@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: 485a0897930c98f46b9faa17bfa8283b
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:

BIN
playable/Assets/BG/skylevel/temple platform texture.jpg View File

Before After
Width: 700  |  Height: 700  |  Size: 543 KiB

+ 47
- 0
playable/Assets/BG/skylevel/temple platform texture.jpg.meta View File

@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: ec607cfe11e89944c8890f3b4e5f73cc
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:

BIN
playable/Assets/BG/skylevel/topthing.jpg View File

Before After
Width: 700  |  Height: 700  |  Size: 617 KiB

+ 47
- 0
playable/Assets/BG/skylevel/topthing.jpg.meta View File

@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: fbb3f188b0f3d5541a09aa5d34dbf8da
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:

BIN
playable/Assets/BG/skylevel/torch.jpg View File

Before After
Width: 700  |  Height: 700  |  Size: 449 KiB

+ 47
- 0
playable/Assets/BG/skylevel/torch.jpg.meta View File

@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: 0703ba76efa982b49a11eb3c9324bfea
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:

BIN
playable/Assets/Grass_Scene.unity View File


+ 4
- 0
playable/Assets/Grass_Scene.unity.meta View File

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 16a6e8755b7a1fe47b131e069393e025
DefaultImporter:
userData:

BIN
playable/Assets/Lachlan_jump_work.unity View File


BIN
playable/Assets/Level_02_grass.fbx View File


+ 81
- 0
playable/Assets/Level_02_grass.fbx.meta View File

@ -0,0 +1,81 @@
fileFormatVersion: 2
guid: d5a6fed035749c645b1a85b5468c2836
ModelImporter:
serializedVersion: 16
fileIDToRecycleName:
100000: camera1
100002: camera2
100004: //RootNode
100006: pCube1
100008: pCube2
100010: pCube3
400000: camera1
400002: camera2
400004: //RootNode
400006: pCube1
400008: pCube2
400010: pCube3
2300000: pCube1
2300002: pCube2
2300004: pCube3
3300000: pCube1
3300002: pCube2
3300004: pCube3
4300000: pCube1
4300002: pCube2
4300004: pCube3
9500000: //RootNode
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
optimizeGameObjects: 0
motionNodeName:
animationCompression: 1
animationRotationError: .5
animationPositionError: .5
animationScaleError: .5
animationWrapMode: 0
extraExposedTransformPaths: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: .00999999978
meshCompression: 0
addColliders: 0
importBlendShapes: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
weldVertices: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
tangentSpace:
normalSmoothAngle: 60
splitTangentsAcrossUV: 1
normalImportMode: 0
tangentImportMode: 1
importAnimation: 1
copyAvatar: 0
humanDescription:
human: []
skeleton: []
armTwist: .5
foreArmTwist: .5
upperLegTwist: .5
legTwist: .5
armStretch: .0500000007
legStretch: .0500000007
feetSpacing: 0
rootMotionBoneName:
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 2
additionalBone: 0
userData:

BIN
playable/Assets/Materials/floating.mat View File


+ 4
- 0
playable/Assets/Materials/floating.mat.meta View File

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: a323c3fa62cba22448b47924e9bc1abf
NativeFormatImporter:
userData:

BIN
playable/Assets/Materials/sandstone.mat View File


+ 4
- 0
playable/Assets/Materials/sandstone.mat.meta View File

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 06fe31b5c776ee64a88e9de200285539
NativeFormatImporter:
userData:

BIN
playable/Assets/Materials/temple platform texture.mat View File


+ 4
- 0
playable/Assets/Materials/temple platform texture.mat.meta View File

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 7ef9b655f648302449d07f8d241dea3e
NativeFormatImporter:
userData:

BIN
playable/Assets/Materials/topthing.mat View File


+ 4
- 0
playable/Assets/Materials/topthing.mat.meta View File

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: bb151fa917fc3e74b8b9ba42693264e0
NativeFormatImporter:
userData:

BIN
playable/Assets/Materials/torch.mat View File


+ 4
- 0
playable/Assets/Materials/torch.mat.meta View File

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 847234287ec29ba46b960070fafbfd14
NativeFormatImporter:
userData:

BIN
playable/Assets/New Terrain 1.asset View File


+ 4
- 0
playable/Assets/New Terrain 1.asset.meta View File

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 1e743043abdcba74191d80e67ed98ee2
NativeFormatImporter:
userData:

+ 1
- 1
playable/Assets/Scripts/playerController.cs View File

@ -167,7 +167,7 @@ public class playerController : MonoBehaviour {
if(deathTimer <=0) if(deathTimer <=0)
{ {
//gameObject.active = true; //gameObject.active = true;
transform.position = new Vector3 (0,30,0);
Instantiate (newCandy, transform.position + Vector3.up, transform.rotation); Instantiate (newCandy, transform.position + Vector3.up, transform.rotation);
Vector3 spawnPos = new Vector3 (Random.Range (-20.0f, 20.0f), 15.0f, 0); //picks random position Vector3 spawnPos = new Vector3 (Random.Range (-20.0f, 20.0f), 15.0f, 0); //picks random position
health = 3; //resets life health = 3; //resets life

BIN
playable/Assets/Sky_Level_export.fbx View File


+ 215
- 0
playable/Assets/Sky_Level_export.fbx.meta View File

@ -0,0 +1,215 @@
fileFormatVersion: 2
guid: ab4dbefa24f31f041ad7ebfb867b3325
ModelImporter:
serializedVersion: 16
fileIDToRecycleName:
100000: imagePlane1
100002: pCube1
100004: pCube10
100006: pCube12
100008: pCube13
100010: pCube15
100012: pCube16
100014: pCube17
100016: pCube18
100018: pCube19
100020: pCube20
100022: pCube3
100024: pCube4
100026: pCube5
100028: pCube7
100030: pCube8
100032: pCube9
100034: pCylinder1
100036: pCylinder2
100038: pCylinder3
100040: pCylinder4
100042: pCylinder5
100044: pCylinder6
100046: polySurface11
100048: polySurface12
100050: polySurface13
100052: polySurface14
100054: polySurface3
100056: pPipe2
100058: pPipe4
100060: pPipe5
100062: pPipe6
100064: pPipe7
100066: //RootNode
100068: transform1
100070: transform2
100072: transform3
100074: transform4
100076: transform5
100078: transform6
100080: transform7
100082: transform8
100084: transform9
400000: imagePlane1
400002: pCube1
400004: pCube10
400006: pCube12
400008: pCube13
400010: pCube15
400012: pCube16
400014: pCube17
400016: pCube18
400018: pCube19
400020: pCube20
400022: pCube3
400024: pCube4
400026: pCube5
400028: pCube7
400030: pCube8
400032: pCube9
400034: pCylinder1
400036: pCylinder2
400038: pCylinder3
400040: pCylinder4
400042: pCylinder5
400044: pCylinder6
400046: polySurface11
400048: polySurface12
400050: polySurface13
400052: polySurface14
400054: polySurface3
400056: pPipe2
400058: pPipe4
400060: pPipe5
400062: pPipe6
400064: pPipe7
400066: //RootNode
400068: transform1
400070: transform2
400072: transform3
400074: transform4
400076: transform5
400078: transform6
400080: transform7
400082: transform8
400084: transform9
2300000: pCube13
2300002: pCube15
2300004: pCube16
2300006: pCube17
2300008: pCube18
2300010: pCube19
2300012: pCube20
2300014: pCylinder1
2300016: pCylinder2
2300018: pCylinder3
2300020: pCylinder4
2300022: pCylinder5
2300024: pCylinder6
2300026: polySurface11
2300028: polySurface12
2300030: polySurface13
2300032: polySurface14
2300034: polySurface3
2300036: pPipe2
2300038: pPipe4
2300040: pPipe5
2300042: pPipe6
2300044: pPipe7
3300000: pCube13
3300002: pCube15
3300004: pCube16
3300006: pCube17
3300008: pCube18
3300010: pCube19
3300012: pCube20
3300014: pCylinder1
3300016: pCylinder2
3300018: pCylinder3
3300020: pCylinder4
3300022: pCylinder5
3300024: pCylinder6
3300026: polySurface11
3300028: polySurface12
3300030: polySurface13
3300032: polySurface14
3300034: polySurface3
3300036: pPipe2
3300038: pPipe4
3300040: pPipe5
3300042: pPipe6
3300044: pPipe7
4300000: polySurface3
4300002: polySurface11
4300004: polySurface12
4300006: polySurface13
4300008: polySurface14
4300010: pCube13
4300012: pCylinder1
4300014: pCylinder2
4300016: pCylinder3
4300018: pCylinder4
4300020: pCylinder5
4300022: pCylinder6
4300024: pPipe2
4300026: pPipe4
4300028: pCube15
4300030: pPipe5
4300032: pPipe6
4300034: pPipe7
4300036: pCube16
4300038: pCube17
4300040: pCube18
4300042: pCube19
4300044: pCube20
9500000: //RootNode
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
optimizeGameObjects: 0
motionNodeName:
animationCompression: 1
animationRotationError: .5
animationPositionError: .5
animationScaleError: .5
animationWrapMode: 0
extraExposedTransformPaths: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: .00999999978
meshCompression: 0
addColliders: 0
importBlendShapes: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
weldVertices: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
tangentSpace:
normalSmoothAngle: 60
splitTangentsAcrossUV: 1
normalImportMode: 0
tangentImportMode: 1
importAnimation: 1
copyAvatar: 0
humanDescription:
human: []
skeleton: []
armTwist: .5
foreArmTwist: .5
upperLegTwist: .5
legTwist: .5
armStretch: .0500000007
legStretch: .0500000007
feetSpacing: 0
rootMotionBoneName:
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 2
additionalBone: 0
userData:

BIN
playable/Assets/Sky_level.unity View File


+ 4
- 0
playable/Assets/Sky_level.unity.meta View File

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 336124fc9bbe595469ce63201611e48d
DefaultImporter:
userData:

+ 5
- 0
playable/Assets/Standard Assets.meta View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 1033dc00b33afe742b08a8689e812e61
folderAsset: yes
DefaultImporter:
userData:

+ 5
- 0
playable/Assets/Standard Assets/Terrain Assets.meta View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 7e6f84bf81c8d4de280f1133cff7e601
folderAsset: yes
DefaultImporter:
userData:

+ 5
- 0
playable/Assets/Standard Assets/Terrain Assets/Terrain Grass.meta View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: f2af333648c334319bd43c214449ab50
folderAsset: yes
DefaultImporter:
userData:

BIN
playable/Assets/Standard Assets/Terrain Assets/Terrain Grass/Grass.psd View File


+ 47
- 0
playable/Assets/Standard Assets/Terrain Assets/Terrain Grass/Grass.psd.meta View File

@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: 2c528fec5d95e4ac28cf46399b887662
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 2
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
filterMode: 1
aniso: 1
mipBias: 0
wrapMode: 1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: 0
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:

BIN
playable/Assets/Standard Assets/Terrain Assets/Terrain Grass/Grass2.psd View File


+ 47
- 0
playable/Assets/Standard Assets/Terrain Assets/Terrain Grass/Grass2.psd.meta View File

@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: d6cdc79ec19714fcd980ca3f6ac01a0a
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
filterMode: 1
aniso: 1
mipBias: 0
wrapMode: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:

+ 5
- 0
playable/Assets/Standard Assets/Terrain Assets/Terrain Textures.meta View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: cba4562cece794697b418ce8e7c04b3c
folderAsset: yes
DefaultImporter:
userData:

BIN
playable/Assets/Standard Assets/Terrain Assets/Terrain Textures/Cliff (Layered Rock).psd View File


+ 47
- 0
playable/Assets/Standard Assets/Terrain Assets/Terrain Textures/Cliff (Layered Rock).psd.meta View File

@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: 18214e9d6af6248559d501391856f1c7
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 2
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
filterMode: 1
aniso: 1
mipBias: 0
wrapMode: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: 0
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:

BIN
playable/Assets/Standard Assets/Terrain Assets/Terrain Textures/GoodDirt.psd View File


+ 47
- 0
playable/Assets/Standard Assets/Terrain Assets/Terrain Textures/GoodDirt.psd.meta View File

@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: bfd675cc0db1d4656b75dc6d6ba91142
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 2
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
filterMode: 1
aniso: 1
mipBias: 0
wrapMode: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: 0
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:

BIN
playable/Assets/Standard Assets/Terrain Assets/Terrain Textures/Grass (Hill).psd View File


+ 47
- 0
playable/Assets/Standard Assets/Terrain Assets/Terrain Textures/Grass (Hill).psd.meta View File

@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: c6e0767b1f8c34890ac245217f4b9731
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 2
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 512
textureSettings:
filterMode: 1
aniso: 1
mipBias: 0
wrapMode: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: 0
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:

BIN
playable/Assets/Standard Assets/Terrain Assets/Terrain Textures/Grass&Rock.psd View File


+ 47
- 0
playable/Assets/Standard Assets/Terrain Assets/Terrain Textures/Grass&Rock.psd.meta View File

@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: 440eb36db91ca410f800ff3cfe43572f
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 2
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
filterMode: 1
aniso: 1
mipBias: 0
wrapMode: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: 0
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:

+ 5
- 0
playable/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion.meta View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: ac865f55780124eeabc4a99d6d0b0115
folderAsset: yes
DefaultImporter:
userData:

+ 5
- 0
playable/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm.meta View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 5710a1f47af2947699139509aae39149
folderAsset: yes
DefaultImporter:
userData:

+ 5
- 0
playable/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/Materials.meta View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 527393b10fb66418bbaa072e104f5a30
folderAsset: yes
DefaultImporter:
userData:

BIN
playable/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/Materials/palmbark.mat View File


+ 4
- 0
playable/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/Materials/palmbark.mat.meta View File

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: e5bdb6135a74b444d8cebd065dbf9d08
NativeFormatImporter:
userData:

BIN
playable/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/Materials/palmbranch.mat View File


+ 4
- 0
playable/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/Materials/palmbranch.mat.meta View File

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 3186f38ca67e7441e8299da2e169f9f9
NativeFormatImporter:
userData:

BIN
playable/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/Palm.fbx View File


+ 65
- 0
playable/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/Palm.fbx.meta View File

@ -0,0 +1,65 @@
fileFormatVersion: 2
guid: 4c85abd0a4d974473b97e81d10a3a6bc
ModelImporter:
serializedVersion: 16
fileIDToRecycleName:
100000: //RootNode
400000: //RootNode
2300000: //RootNode
3300000: //RootNode
4300000: polySurface1
11100000: //RootNode
materials:
importMaterials: 1
materialName: 3
materialSearch: 1
animations:
legacyGenerateAnimations: 0
bakeSimulation: 0
optimizeGameObjects: 0
motionNodeName:
animationCompression: 1
animationRotationError: .5
animationPositionError: .5
animationScaleError: .5
animationWrapMode: 0
extraExposedTransformPaths: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
importBlendShapes: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
weldVertices: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
tangentSpace:
normalSmoothAngle: 60
splitTangentsAcrossUV: 0
normalImportMode: 0
tangentImportMode: 1
importAnimation: 1
copyAvatar: 0
humanDescription:
human: []
skeleton: []
armTwist: .5
foreArmTwist: .5
upperLegTwist: .5
legTwist: .5
armStretch: .0500000007
legStretch: .0500000007
feetSpacing: 0
rootMotionBoneName:
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 1
additionalBone: 1
userData:

BIN
playable/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/PalmBark.psd View File


+ 47
- 0
playable/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/PalmBark.psd.meta View File

@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: f7d5f039a8e7848e889e1546d37dc39e
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 2
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 1
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
filterMode: 1
aniso: 1
mipBias: 0
wrapMode: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: 0
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:

BIN
playable/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/PalmBranch.psd View File


+ 47
- 0
playable/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/PalmBranch.psd.meta View File

@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: 54e03e659ab274dd9b12c0538a9c4983
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 2
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
filterMode: 1
aniso: 1
mipBias: 0
wrapMode: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: 0
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:

Loading…
Cancel
Save