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+folderAsset: yes +DefaultImporter: + userData: diff --git a/playable/Assets/Lachlan_jump_work.unity b/playable/Assets/Scenes/Level1.unity similarity index 63% rename from playable/Assets/Lachlan_jump_work.unity rename to playable/Assets/Scenes/Level1.unity index 95499d9..9fb2fd0 100644 Binary files a/playable/Assets/Lachlan_jump_work.unity and b/playable/Assets/Scenes/Level1.unity differ diff --git a/playable/Assets/Lachlan_jump_work.unity.meta b/playable/Assets/Scenes/Level1.unity.meta similarity index 100% rename from playable/Assets/Lachlan_jump_work.unity.meta rename to playable/Assets/Scenes/Level1.unity.meta diff --git a/playable/Assets/Scenes/Menu_Scene.unity b/playable/Assets/Scenes/Menu_Scene.unity new file mode 100644 index 0000000..387bc1e Binary files /dev/null and b/playable/Assets/Scenes/Menu_Scene.unity differ diff --git a/playable/Assets/Scenes/Menu_Scene.unity.meta b/playable/Assets/Scenes/Menu_Scene.unity.meta new file mode 100644 index 0000000..892081a --- /dev/null +++ b/playable/Assets/Scenes/Menu_Scene.unity.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 9c2a7c132b749c54aaa09b601f0ab1cf +DefaultImporter: + userData: diff --git a/playable/Assets/Scripts/fracExplosion.cs b/playable/Assets/Scripts/fracExplosion.cs new file mode 100644 index 0000000..8a679d9 --- /dev/null +++ b/playable/Assets/Scripts/fracExplosion.cs @@ -0,0 +1,52 @@ +using UnityEngine; +using System.Collections; + +public class fracExplosion : MonoBehaviour { + public float explosionDistance; + public float explosionTime; + public bool triggerExplos = false; + + public GameObject titleScreen; + public GameObject menu; + + + // Use this for initialization + void Start () { + + + + + + } + + // Update is called once per frame + void Update () { + + if (triggerExplos) { + triggerExplos = false; + //Debug.Log (transform.position); + foreach (Transform child in transform) + { + StartCoroutine (explosion (child)); + } + } + + } + + IEnumerator explosion(Transform debris){ + Vector3 centre = transform.position; + Vector3 scaleDirection = debris.position - centre; + + for (float i = 0; i < 1; i += Time.deltaTime/explosionTime) { + debris.position = scaleDirection * Mathf.Lerp(1,explosionDistance,i); + + yield return null; + } + gameObject.SetActive (false); + + titleScreen.SetActive(false); + menu.SetActive (true); + + + } +} diff --git a/playable/Assets/Scripts/fracExplosion.cs.meta b/playable/Assets/Scripts/fracExplosion.cs.meta new file mode 100644 index 0000000..8d29ef7 --- /dev/null +++ b/playable/Assets/Scripts/fracExplosion.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 43b561341979f874b8c79362e9d92e45 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/playable/Assets/Scripts/levelController.cs b/playable/Assets/Scripts/levelController.cs new file mode 100644 index 0000000..8693859 --- /dev/null +++ b/playable/Assets/Scripts/levelController.cs @@ -0,0 +1,30 @@ +using UnityEngine; +using System.Collections; + +public class levelController : MonoBehaviour { + + public int playerCount; + + public static levelController control; + + // Use this for initialization + void Awake () + { + if (control == null) { + DontDestroyOnLoad (gameObject); + control = this; + } else if (control != this) { + Destroy (gameObject); + } + } + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + + } +} diff --git a/playable/Assets/Scripts/levelController.cs.meta b/playable/Assets/Scripts/levelController.cs.meta new file mode 100644 index 0000000..e77f9cb --- /dev/null +++ b/playable/Assets/Scripts/levelController.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e42d2eee4b02d6f4e938bd1e798d0e91 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/playable/Assets/Scripts/menuContrller.cs b/playable/Assets/Scripts/menuContrller.cs new file mode 100644 index 0000000..4d9630b --- /dev/null +++ b/playable/Assets/Scripts/menuContrller.cs @@ -0,0 +1,64 @@ +using UnityEngine; +using System.Collections; +using UnityEngine.UI; + +public class menuContrller : MonoBehaviour { + + public GameObject menu; + public GameObject options; + public GameObject levelSelect; + public GameObject btn_2player; + public GameObject btn_3player; + public GameObject btn_4player; + public levelController control; + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + + } + + public void panelSelect (string panel){ + menu.SetActive (false); + options.SetActive (false); + levelSelect.SetActive (false); + + if (panel == "menu") + menu.SetActive (true); + if (panel =="options") + options.SetActive (true); + if (panel == "levelSelect") + levelSelect.SetActive (true); + + + + } + + public void playerSelect (int players){ + btn_2player.GetComponent ().color = Color.grey; + btn_3player.GetComponent ().color = Color.grey; + btn_4player.GetComponent ().color = Color.grey; + + control.playerCount = players; + + if (players == 2) + btn_2player.GetComponent ().color = Color.red; + if (players == 3) + btn_3player.GetComponent ().color = Color.red; + if (players == 4) + btn_4player.GetComponent ().color = Color.red; + + + } + + public void levelStart (string level){ + + Application.LoadLevel (level); + + } + +} \ No newline at end of file diff --git a/playable/Assets/Scripts/menuContrller.cs.meta b/playable/Assets/Scripts/menuContrller.cs.meta new file mode 100644 index 0000000..027bf08 --- /dev/null +++ b/playable/Assets/Scripts/menuContrller.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cf2757c1bc865384db6ecf7135886be0 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/playable/Assets/Scripts/playerController.cs b/playable/Assets/Scripts/playerController.cs index 355fb6f..a444efd 100644 --- a/playable/Assets/Scripts/playerController.cs +++ b/playable/Assets/Scripts/playerController.cs @@ -1,6 +1,7 @@ using UnityEngine; using System.Collections; using System.Collections.Generic; //input for lists +using UnityEngine.UI; public class playerController : MonoBehaviour { @@ -16,6 +17,7 @@ public class playerController : MonoBehaviour { public stickController stick; //controller for stick public GUIText scoreDisplay; public GUIText gameOverDisplay; + public GameObject dashDisplay; public float runSpeed; //run speed public float jumpHeight; //jump height @@ -29,6 +31,7 @@ public class playerController : MonoBehaviour { public float dashTime; public float dashWait; + private float displayedHealth = 3; //currently displayed health private bool updateHealth = true; //if the health bar needs updating private float curDirection = -1; //direction player is pointing @@ -41,7 +44,7 @@ public class playerController : MonoBehaviour { private int score; private bool isDashing =false; private bool canDash = true; - private float lastDash; + private float lastDash = 0.0f; private bool stopDash = false; public float deathTimer = 3.0f; @@ -75,6 +78,8 @@ public class playerController : MonoBehaviour { } + dashDisplay.GetComponent ().size = (Time.time - lastDash) / dashWait; + } diff --git a/playable/Assets/Scripts/titleScript.cs b/playable/Assets/Scripts/titleScript.cs new file mode 100644 index 0000000..9ec2159 --- /dev/null +++ b/playable/Assets/Scripts/titleScript.cs @@ -0,0 +1,71 @@ +using UnityEngine; +using System.Collections; + +public class titleScript : MonoBehaviour { + + public float finishScale; + public float scaleTime; + + + public GameObject confetti; + public GameObject title; + public GameObject fractTitle; + public GameObject pressButtText; + public GameObject menu; + + private bool onTitle = true; + private bool finishExplosion = false; + + + + // Use this for initialization + void Start () { + title.SetActive (true); + pressButtText.SetActive (true); + title.transform.localScale = Vector3.one; + StartCoroutine(scaleTitle(finishScale,scaleTime)); + + } + + // Update is called once per frame + void Update () { + if (onTitle) + newconfetti (); + + if (Input.anyKeyDown) { + onTitle = false; + title.SetActive(false); + fractTitle.SetActive(true); + pressButtText.SetActive(false); + fractTitle.GetComponent().triggerExplos = true; + + //menu.SetActive(true); + + } + + + + + } + + public void newconfetti () + { + Vector3 pos = new Vector3 (Random.Range (-5, 5), 3.88f, 0); + + Instantiate (confetti, pos, title.transform.rotation); + + + } + + + IEnumerator scaleTitle (float finishScale,float scaleTime) { + float startScale = title.transform.localScale.x; + + + for (float i = 0; i < 1; i += Time.deltaTime/scaleTime) { + title.transform.localScale = Vector3.one * Mathf.Lerp(startScale,finishScale,i); + + yield return null; + } + } +} diff --git a/playable/Assets/Scripts/titleScript.cs.meta b/playable/Assets/Scripts/titleScript.cs.meta new file mode 100644 index 0000000..c7cf1b9 --- /dev/null +++ b/playable/Assets/Scripts/titleScript.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ad98d38dd9be0824fa26487e8a6aa572 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/playable/Assets/sceneController.cs b/playable/Assets/sceneController.cs new file mode 100644 index 0000000..51e5347 --- /dev/null +++ b/playable/Assets/sceneController.cs @@ -0,0 +1,40 @@ +using UnityEngine; +using System.Collections; + +public class sceneController : MonoBehaviour { + + public GameObject player1; + public GameObject player2; + public GameObject player3; + public GameObject player4; + public levelController control; + private int playerCount; + // Use this for initialization + void Start () { + control = GameObject.FindGameObjectWithTag ("GameController").GetComponent (); + + player1.SetActive (false); + player2.SetActive (false); + player3.SetActive (false); + player4.SetActive (false); + + playerCount = control.playerCount; + if (playerCount >= 1) + player1.SetActive (true); + if (playerCount >= 2) + player2.SetActive (true); + if (playerCount >= 3) + player3.SetActive (true); + if (playerCount >= 4) + player4.SetActive (true); + + + + + } + + // Update is called once per frame + void Update () { + + } +} diff --git a/playable/Assets/sceneController.cs.meta b/playable/Assets/sceneController.cs.meta new file mode 100644 index 0000000..0f33abb --- /dev/null +++ b/playable/Assets/sceneController.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1b2761d577bf8e641abe26102e36acbf +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/playable/ProjectSettings/EditorBuildSettings.asset b/playable/ProjectSettings/EditorBuildSettings.asset index d02b9cd..b8e8039 100644 Binary files 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